http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/
I wanted to give this some attention because I think it is a very important article for those concerned with some of the more insidious and exploitative trends creeping into modern gaming. It is important for you as players to understand these schemes for what they are because only you have the power to prevent these sort of practices from creeping into more traditional games. Game studios, however altruistic they may try to be, are still businesses and need money to operate. When sources of funding such as investors or publishers see the incredible profits generated by these shady monetization practices in the social gaming realm, they want part of that action. Consequently, more traditional game makers are forced to adapt to that model in pursuit of funding.
Just to be clear, I’m not necessarily condemning all free-to-play models or anything like that. There are some free-to-play games that seem to have reasonable monetization schemes and, done right, I think they can even work to the benefit of players. I’m not sure any “social games” fit into that category though. We all want to make some money at the end of the day but I think there is a fine line between creating addictive gameplay, that the developers genuinely believe is good entertainment vs. deliberately engineering something with the sole purpose of goading people into spending as much money as possible through shameless psychological exploitation.
Ultimately, it is for you, the player audience to decide where that line is and what you’re willing to accept.