Praise and experience report

Hello everyone,

I am a new GD-Player (yes, those still exist) and I have now around 60 hours under my belt, my first level 55 reaper and completed the base game (so the tutorial is done now), going for AoM and FG next.

I thought this is a good time to give you some feedback and a little experience report:

First and foremost: I love the game! Most things you implemented made me just have a fun. I am mostly no ARPG enjoyer (I played some D3 and D4, even dipped my toes into PoE), but those were only fun for a few hours. GD has me hooked me on a deeper level and for some things I am missing in those other IPs and I hope these will never change:

  • Huge variety of class combinations. I love this the most. Haven’t seen something like this implemented that good in any other game.
  • Pure offline experience: Especially if you plan on going Hardcore, this is an absolute must. Thank you for that!
  • Accessible respeccing options from the beginning
  • Flexible class options
  • Easy travelling options
  • A variety of mobs (although bosses in the base game are mostly very… generic)
  • …

I could go on. But I just want to say: This is the first ARPG I am sure I will put some hundreds of hours into.

So, on to some minor stuff that bothered me a bit and maybe this could be changed/fixed?

  • Mobs adding through the wall: On Veteran difficulty that is not a big thing, but even then I was like: Damn, now these mobs will be stretched thin again :smiley:.
  • Respawn: Also a very minor thing, but I would like an option to respawn in a different location than Devil’s Crossing. Yes, it is the biggest hub that provides every vendor and it is the starting point of the story, but there were times I wished I could’ve put my respawn to homestead or Sorrow’s Bastion e.g.
  • People have probably asked about this before, but I am not a huge modding fan and I would love to have something like the rainbow filter in the core game. Every bit of gear has so many damage types, resistances etc. to look out for that some color coding really makes it easier to read

That’s it.

I am really looking forward to FoA. Keep on doing what you are doing and never let this game die. It’s something special.

Kind regards

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Spawning at a different hub is just a matter of running over the hidden trigger point to do so. Kymon’s/Order isn’t possible, but Homestead is.

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you can do this
the hubs you can spawn in are the major camps
Devil’s Crossing
Homestead
Fort Ikon
Coven
Malmouth Sewers
Conclave
Vanguard

but you need to “touch”/trigger each hub’s spawn point, which might not be as obvious where it is, so gotta run forth and back in the camp a bit to be sure i guess :sweat_smile:

*rough guesstimation where the triggers are
Devil’s Crossing, through the prison gates
Homestead, around the well
Fort Ikon, up the stairs
Coven, centre altar?/reaching area below the stairs of Garradia npc, where dummies are?
Sewers, crossing past the plank walkway?
Conclave, centre/around SR statues
Vanguard, ? “somewhere” in there (small area anyway :sweat_smile:)

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Thank you for clarifying, I didn’t know that at all. Sooo maybe the feedback is: Make it a bit more obvious? :smiley: Throughout the game I was always spawning in DC. Probably never hit any trigger :sweat_smile: .

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edit added rough locations

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Oh! Is that how that works! :rofl: Never quite understood why it sometimes does and sometimes doesn’t put me back where I started.

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It would be a nice QoL change to make this more obvious. I have found it pretty frustrating, at times, not to be able to move the spawn location, and I don’t see why it needs to be some secret thing.

It’s Titan Quest’s respawn fountains, but invisible/underground.

I assume they’re hidden and will remain so at this point just because there isn’t consistent environment art that would “work” from one location to the next; e.g., what do you put in Homestead that looks like it should also belong in Malmouth Sewers?

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what do you put in Homestead that looks like it should also belong in Malmouth Sewers?

basic wooden signpost :thinking:
“ye who enter here…” :scorv:
image

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Maybe a toilet, like the one in DC? Every hub should have one.

I wrote a ‘guide’ about the spawn points while I was bored during covid. It’s really just that one sentence, ‘just walk over it,’ but it has pictures. (How I stretched that one sentence to like two pages, I’ll never know).

Don’t remember if external links are allowed, but if you google ‘Grim Dawn Player Spawn Point Mechanics’ it’s the first to pop up.

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Thanks! Bookmarked.

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Wanted to add another suggestion:

Since I don’t know all the Masteries just yet it would be great if there was some kind of search bar within the mastery-tree to search for certain keywords, like e.g. damage types.

Now veterans will say: “But isn’t it obvious?” To me it isn’t.

An example: I am playing a Necromancer and I am going for Vitality and Cold Damage.
Now I want a second Mastery which compliments that. Does a Shaman have any of those Damage Types? Does an Arcanist?

That would be a great QoL update for me.

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Regarding the tooltips, just keep playing. It will come with experience and you’ll soon auto-pilot through them even without mods.