Preplanning vs organic planning

Out of curiosity - do you guys tend to have an endgame layout in mind when developing your city from the start, do you place things organically as the need arises and keep shifting buildings around, some combo?

Also curious if there are organization and planning tips for both productivity but aesthetics.

I personally find i enjoy city building games the most when i try to “roleplay” a little and not try to build to an optimal efficiency or from a set layout but i also always run into the problem of my late game requiring major redesigns as logistical issues etc begin to snowball

Curious to hear thoughts :slight_smile:

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I started planning according to the drawing from the start of the game. Of course there will be some constructions that need to change their position to suit the conditions but the scale is very small.

You can see the pictures and pdf file of my master plan (download from mediafire) - use google image translation feature to translate into your language.

https://www.mediafire.com/file/axewro82kw0hnmm/Quy_hoach_hoan_chinh_%2528Beta%2529.pdf/file?fbclid=IwY2xjawHAlOxleHRuA2FlbQIxMQABHSA22rf-WzQDxZEeuYjsftT0ktVHvEB412taIg_gkev-Su0YjdNKcnrQVw_aem_x2KgRPvg0VtjlyF40RMA-g





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Uploading: 제목 없음7.jpg…

Why aren’t my photos uploading?

I have always done organic planning. I typically plan one section for 600 people, and then add a new section once I reach that population.

In my current game, I repeated it 4 times to get up to 2400 people.

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Use a site like Imgur to host your pictures on and then link them. Or just use Paint to do so and then crop as needed, copy and paste here.

Definitely organic. I very much dislike grid layouts and the like.

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Totally organic - which may explain why I struggle to get past 300-400 people. I love trying different things and try to keep it “real”

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Mostly organic layouts. For housing I dont bother with roads other than to connect to other ‘towns’ or manufacturing/farming/storage. I usually plan around food, keeping forests for deer, utilizing the best nearby fertile areas for farms, arboretums and such.

I like to insert small planned ‘factories’, like iron mine → foundry → blacksmith with extra storage right next to them, sometimes putting a fence around it to make it seem more industrial/organized. I also avoid hyper land manipulation like fully flattening out mountains.