So, recently both Mythical Og’Napesh and Primal Instinct were buffed.
After trying them both out ingame, I still can’t see a reason why I would pick Primal Instinct in any serious pet build & Og’Napesh still feel the same, or in other words it still feels grossly underpowered.
But I am just one of the many (I hope) pet players in GD, so maybe you guys are satisfied with the changes. Maybe not. I am curious and so here we are.
I would like to hear your opinions, but if you rather just vote on a poll, here you go:
not using primal instinct nor og´napesh. there so many better alternatives than those 2, i think i used og´napesh while leveling for some time. the defensive buff of the skeletal is kinda nice but sadly explained no where. the buff description is not very helpfull like all the other buff descriptions and in the pet description its not even mentioned.
i believe Og’Napesh should be buffed to have similar stats as Yeti from Mythical Heart of the Mountain (even if nerfing his Shield Aura is required) to be proper alternative to Cataclysm Eye.
Can’t say much about Primal Instinct as swarmlings get evaporated so quickly and i was very happy to craft Mogdrogen’s Ardor.
Primal instinct pets are outright useless because they are so slow yet they summon directly under you rather than under the enemy. Their damage are already abit crap and because they are so slow either they make no difference or gets vaporized by ground effects.
Og’Napesh should have a legendary variant with a useful tank pet thats all. The Epic is great before you find some BIS gear.
The Problem with Primal Instinct is the stats of the Relic itself not the Pets. The pets are okay. They should be alot stronger for sure but i rather have more stats on the relic itself
You dont even need to buff the pets. If they are summoned directly under enemy from a skill it’d be much better. Revenant runs this way i dont see why the little insects couldn’t.
So I was looking through the grimtools pet database as part of another thread and noticed something off - it looks like Swarmlings are one of the few pets (there are 4 others) that don’t deal % weapon damage. Which if true leads me to believe they don’t benefit from damage added to them from auras for instance.
Those should count in as weapon damage I believe. What wouldn’t is damage outside those.
For example, take Ground Slam:
The 296-478 Physical damage and 618/3s Bleeding damage aren’t factoring into the weapon damage here, they get added alongside it. It’s the same for non-Pet skills as well like Forcewave or Fire Strike.
All pets that do melee attacks use 100% weapon damage by default. In contrast, we had to add the pet attack damage bonus to the familiar’s storm orb so that it did benefit.