I have tested both ranged and melee Primal Strike on cooldown.
Here’s what I think.
The ranged version is too spammy in between Savagery and PrimalStrike, hence why I think people will stay with the spammable Primal Strike.
As for the melee version, a bit less spammable on coodown but it’s lacking AOE. The ranged version pierce ennemies but the melee does not and using the skill on CD feels bad. I would significantly make the Primal Strike on Cooldown much bigger and then adjust Thunderous Strike.
As for the damage for both version is hard to tell, I guess we would have to fix the feel first by changing how spammy it is on CD, especially as the ranged version. I’d say more or less 2.5 sec CD would be fine with a geared character to separate the Cooldown and the 100% CDR versions for both melee and ranged. That way we would have distinc feels of builds. And then add significantly more AOE to the the Cooldown version, especially since Savagery is not the focus of the builds.
As a side note for the ranged version being too “spammy” in between Savagery and Primal strike,I dunno why but Shadow Strike on CD feels better to me :
- I have a piercing version as an Infiltrator with the Unseen set, i guess it feels better because the damage is well distributed on every attacks and Shadow Strike is more mobile so naturally I would apply Word of and shadow strike to another ennemy a bit further.
- I have a Acid/poison version as a dervish with the Deathguard set, it feels great because the AOE is great from the procs, I also don’t have to really use an auto-Attack on that version
Thoughts ?