Probability/crafting simulator?

Hello,

Now that modding tools are released, I was wondering if someone planned to do some kind of “likelyhood display” for each affix you could get when crafting.

That would be useful to know this “Glacial exalted dagger of Fury” you’re trying to acquire only has a 1/1000 chance to be crafted before you start. :stuck_out_tongue:

Moved thread. :wink:

Thank you! :slight_smile:

This game works on a hierarchy of rolled weights. Then one roll is made from withing the weight pool and you get that result. The Advanced Mechanics thread explains this quite a bit.

Now that we do have the dbr files and can look at the information you’re requesting, yes we can. I would love a dbr reader that performs actual bayesian calculations on loot tables, for “a chest” and altered by levels, etc. In order for smithing calculation to be done, it is based on your level.

The UI, including tooltips is here:
\records\ui\inventor\craftingpanel

Crafting items is here but I didn’t look for the loot tables yet:
records\items\crafting\blueprints\random

Mod tools have been out for less than a week, so we’re still learning and it is very much a “you need to do things yourself” sort of time. Good luck!

Anybody trying to create such a tool? :stuck_out_tongue: