Hi all, I am having a problem with my gold. I have a Vault which stores all my gold and turned off storing gold in my storehouses. Sometimes the monthly income amount swings widely between positive to negative. I haven’t built anything which requires gold.
Also my current income is 67, and my global total is 0, I have about 700 in the trade centre. It will add 67 gold to my global total and then it is subtracted back 0 after a short amount of time.
Is anyone else having problems with their gold or is it just me.
Ok I’m an idiot. Somehow I had managed to set it to transfer 3000 gold to the trade centre so that is why the global gold total was going down. So that is sorted.
But does anyone know why I get the big swing from positive monthly income to negative monthly income even though I haven’t spent any gold on anything?
How many compost yards do you have? They need recurring payments in gold to keep working. Same with rat catchers, theaters, and healers. Your monthly income is from your markets and taxes. Monthly income does not show gold from trades at the Trading Post.
Hover the mouse pointer over the gold bars in the top UI bar- a drop down menu will show you your recurring income, and recurring expenses, as well as any one-time expenses. Some buildings like schools only have a one-time gold expense to build, other require recurring payments to keep them going.
If you don’t have enough gold to pay the buildings that have recurring expenses, they will stop doing their jobs and you’ll see an icon over the building that tells you it is not currently working:
If you hover over the gold in the ui, it will show you monthly costs vs income. Don;t know if it’s just my imagination but i have a feeling like costs occure each month, income is added after 3 - it’s still the same numbers, it’s just like your income is delayed. So I always end up keeping enough gold to cover 6 motnhs of costs.
Yeah it’s really weird. I can just watch the village run and it will swap from positive to negative monthly income in the UI bar with me doing nothing.
I think the variance in monthly income may be part of the issue with the markets. I do know that my income goes up when the game adds gold ingot manufacturing in, but taxes from houses is steady or only goes up as more shelters upgrade to Homesteads then to Large Houses then to Manors provided none of those houses become abandoned or condemned- you lose that income if they are uninhabited). But the taxes from luxury goods will also vary, because many of the luxury items seem to be consumables- if the residents have consumed them and have not been able to replace them, the tax for those luxury taxes is not charged. If I see that number dropping, I need to make sure I am not selling the majority of the global supply of any luxury item, so that there is an adequate supply for my villagers to grab to restock in their homes or villager inventory.
Hopefully with v0.8 the changes to how the grocer works (actually stocking basic needs in homes) will help, so villagers only need to run to go grab luxury items they want, so they can work longer to actually produce more of those luxury items. It’s frustrating seeing villagers stop working to go shelter stocking, so they get nothing done and no/less items are produced. For now, I don’t sell more than half of any luxury item off in the Trading Post, so there are some available for villagers. It’s a tad annoying when a trader comes in offering “well above average” for a luxury item that could make me some gold, knowing that if I sell off all of the global inventory- I am likely to have some unhappy villagers who want candles or linen clothes that I just sold off.
I think “manufacturing” should be in the “one time” slot- since mines will eventually run out (until/unless we get endless supply gold mines eventually) and you can adjust production levels of gold ingots and such- so it’s not always a set monthly income.
It’s not the markets, it’s houses themselves. I mean, if a house got candles inside, it will pay more taxes as long as the candles are burning. Same with all other luxury stuff. Bare in mind they all use up so if you sell everything from your storehouse, there will be nothing available when the house uses them up, this will cause that house no longer paying for the luxury.
That’s why you want to sell only excess and “always keep in store” button in trading post is suicidal.