Procs

Maybe im wrong but it seems that procs based on pourcentage chances, procs less on boss.

I verified it many times now and if it is , it has no sense.

I can understand that crits procs are hard to make on bosses but pourcentages are and invariable values so i don’t understand.

Ps: I tested it again on differents boss.

Procs are not weighted by enemy. For things like on-hit/on-attack, they trigger more quickly against groups because there’s more things hitting you and more things to attack with AoE.

What you mean by weighted bro?

If i have 25 % chance , it is 25 No matter what should be in front of me .

And i was talking about testing it on a single target though.

For instance: Lets said you have 25% chance to trigger a skill on-hit (when enemy hit you) and you are surrounded by 10 enemies. Enemies hit you one time per second. In one second you got 10 times (one per enemy) 25% chance to trigger. But when you are fighting a boss usually you are alone against the boss, and lets said boss also hit you one time per second, you only have one time 25% chance to trigger per second. That is why you feel that a skill triggers more often on groups of enemies than bosses.

But i tested it on single (not boss but tough) target and the 25 % pourcent works .

My theory is that proc is considered as a "special move " and booss have some kind of resistance on it.

I reminds me "street fighter " when yu play gains bosses and you try a special move even if youwere in the back of the boss he has auto guard on your move.

What proc have you tested?

Maybe.

Tsunami and few others , it was so obvious on the act 1 end boss and the one at the end of the first wave of the crucible which was very intersting to test on.

This game is fascinating , it looks like a gigantic mathematical benchmark.

I spend more time testing skills and their efficiency than leveling :slight_smile: