Promoting skill-based gameplay for Grim Dawn

I would even go so far as to argue that Diablo-likes are MOAR popular now in the post-2010 era than they were before. We have an absolute glut of them right now. There are many fairly current choices any player can choose to scratch the itch. Probably more than at any other time prior. And with more on the way.

Also, I agree with you. Serimert’s complete and absolute negativity toward this community with almost every single recent post (every reply is an attack lately, in some form) does beg the question: why are you still here?

And this was from Medierra back in November 2016.

“Someone mentioned that Banished / Anno town-builders were overcrowded but that looks like a wide open market compared to ARPG. Not only are there a lot of ARPGs coming out recently but players commit to a single one for much longer than games in other genres and it requires a ton of content and features to be competitive - more than almost any other genre of games. Then think about the fact that the ARPG genre has a franchise that is widely seen as “king” and is developed by one of the biggest, most well funded and widely respected companies in the industry. Everything is compared against Diablo and it’s hard to compete with a team that has virtually unlimited resources. Then Grinding Gear has around 5x the people we do and I doubt competing against a free-to-play game has helped our sales. Then there’s Torchlight (although it looks like their next game isn’t an ARPG), Marvel Heroes, Van Helsing, Victor Vran, maybe a TQ expansion or sequel from Nordic, Lineage Eternal (if that ever finishes), Wolcen and too many others to remember. Since the huge sales of D3, everyone and their mom seems to be making an ARPG these days. About the only thing worse would be deciding to make a MOBA.”