^What this thread is about, whether you host a game with that option on or off.
Having it selected (red, and it’s selected by default just fyi) = instanced loot. Turning that option off = non-instanced loot.
Ran SR 75-76 with the same 3 people.
2 runs on instanced, 2 runs on non-instanced:
first non instanced run 3 players: 32 legendaries total
second non instanced run 3 players: 28 legendaries total
first run instanced 3 players: 43 legendaries total
second run instanced 3 players: 47 legendaries total
The disparity would be even bigger with 4 people.
Alright I found what seems to be actual proof since I think people won’t believe me unless I go to this length:
So as you can see in single player a nemesis chest will spawn 14-15 items in ultimate, which I believe just cycles through loot 1-6.
But for 2 player it is just 18-19 items. So you’re only getting about 4 extra drops cycling through loots1-6 in 2 player. This includes things like components/potions. What I mean is legendaries can’t drop from every single loot1,2,3,4,5 and 6. Only a couple of those usually have a chance to drop a legendary.
I checked the file for what seemed to be the loot chests for shattered realms and they seemed to be similar. Except what I think was a high tier chest in SR had 7+(numberOfPlayer*3).
It’s not that simple either though:
And for the sake of more information: As you can see loot1 has a 100% chance to drop a legendary when its selected by the chest drop system.
Loot 6 has a 2/3 chance to drop a legendary, but a 1/3 chance to drop an epic.
The way it works is that each loot1-6 has a different weight depending on which item is being selected to drop. You’ll just have to take my word for it since I’m not going to take a more screenshots, but you see the weight of 1000.0 in indexes 1 and 2? Well I looked at loot2-6 and they’re all 0. That’s why this tier of SR chest will always drop AT LEAST 2 legendaries. Then for the third item from the chest there is a weight of 200.0 which is weighed again loot2’s options which have a weight of 700.0. So your third item out of that tier of chest only has a 2/9 chance of being a legendary, and loot2’s options are rares and MI’s.
And so forth and so forth.
So now I can say definitively that this is not what happens in instanced loot. In instanced loot the chest drops as if each player is in singleplayer, and that’s why more legendaries drop overall.