PvP damage multiplier v1.2.1.6

I’d run LAN multiplayer and noticed, that PvP damage multiplier doesn’t applied and players deal full damage to each other.

By default multiplier is 0.2: players deal 20% of damage. This value set at gameengine.dbr PvP/pvpDamageMultiplier parameter.

UPD.
Looks like screenshot shrinked to much, here is original:
screenshot.zip (2.0 MB)

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