This question might be answered in one of the build guides but I had two questsions. Is A Aether Ray as chaos damage a viable thing anymore?
The second question is just order of operations I guess… In my head I imagine it’d be good to take a lot of the aether / damage buffs in the Arcanist skill tree. But to use the Occultist as well for his level 50 Possession so that you get the chaos damage bonus from Possesion after all the aether / damage buffs are added to the A Aether Ray and then converted to Chaos.
But really, I’m just more and more confused thinking about it.
I believe, and someone please correct me if I’m wrong, that damage multipliers from the skill (or later node in line) are applied first and then the conversion. So Aether Ray will count the Disintegration aether +% damage bonus and the Possession Chaos +% damage bonus if you use Tainted power to change it to chaos.
I have always wonder about % damage and conversion. Let’s take Tainted AAR for example: doesn’t increasing % Aether damage means more flat aether being converted to Chaos? So upping % Aether damage should technically increase the chaos damage of Tainted AAR since upping aether damage means more of it being converted to chaos.
I’m probably wrong about this. Just want some clarification.
once you convert damage the only way to up your damage is by stacking the damage you changed to. so for tainted AAR you have to stack chaos damage not aether.
%weapon damage skills will benefit from all flat damage added, but will only benefit from % damage of the damage type you converted to.
This is one of the reasons I hate how conversion works in this game especially for caster skills. You need to take skills deep into ultimate and all the items with +skills use the original %damage of skill.