Query regarding physical damage vs enemy armor

So, a couple of days ago, Ceno took the time to explain to me how each individual source of flat physical damage on a build (e.g. ring augments, items, devotions) are all individually negated by enemy armor, which severely limits damage output.

I have a couple more questions regarding this:

  1. What about converted physical damage? Assuming I’m using beronath reforged and have 3x osyr’s temper augments - would they likewise be hindered by armor?

  2. What about damage being converted on a skill modifier? A hypothetical example to illustrate my point:
    a. Assume there’s a conduit which converts 100% chaos damage to physical damage to FW.
    b. Assume also there’s a weapon (which we shall dub “W”) which adds 100 chaos damage to forcewave
    c. Will this 100 chaos damage likewise be independently reduced by enemy armor?

  3. Similarly…
    a. assume I’m building a spec using the lighting FW mod on the warring whisper conduit (1-200 lightning damage to FW, 100% pierce/lightning conversion).
    b. Assume that I’m using beronath reforged
    c. Will this ~100 physical damage be similarly affected by enemy armor?

I would test this myself, but I don’t even know where to begin.

Thanks in advance

  1. Yes
  2. Yes. If it is a flat modifier to skill, then I believe it will be isolated from the inherent skill flat, for purposes of armor.
  3. Yes

#BuffPhysicalPets2019

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Holy shit.

:hammyhamster - may i ask how you know this?

Well, I couldn’t find the old thread where I read about some of it originally a year or so ago (I searched a bit). Which clarified the individual flat sources.

…but I did do a bit of testing on the 1 to a thousand cuts idea (starting with 1 and adding a few more small sources) to see.

Much can be tested on the dummy (they have a certain armor rating). You can easily verify some brief & older tests I did after that. As you should.

Flat skill effects can be tested by adding a small flat to a skill and seeing if the threshold damage is increased by the entire amount or just 30% of the value.

And the same for any other separate amounts.

Edit: irrc I was running an older version of this beronath build around that time and the extra flat to the SoC skill was not adding up quite as I expected on some mobs (as with some of the other individual stuff).

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@hammyhamster1: sorry to keep bugging you mate, but I want to confirm my understanding.

I’m actually theorycrafting a meme physical ABB spamming blademaster using targo set + amarastan crusher.

And before I invest all that time testing it.

So, the bonus damage from the helm, the weapon, and the set will NOT be summed up prior to being negated by enemy armor, but will instead each be reduced independently.

This process is likewise repeated for the converted acid, and cold damage.

So basically, enemy armor is amplified 5-fold.

If i understand the order correctly conversion happens on the first stage of calculation so the origins of the dmg should be irrelevant. Every innate dmg, every flat dmg, every curvy dmg, your school grades, you salary and you self esteem must pass enemy armor if it is converted to phys dmg from any source

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What about my PR’s from lifting? If I’m swole, do I get bonus swag points

Yes, for example:

image

#gainzmotherfucker

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can anyone confirm/deny if the mechanics (within a single hit: each individual source of physical damage is reduced by the enemy’s armor - instead of total physical damage in one hit vs enemy’s armor ) still work this way?

Each unconverted source of phys dmg goes through armor. But as it turned out any dmg converted to phys is not affected by the armor. This makes conversion a vital tool for success in building a char with phys dmg.

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Thanks, that’s kind of counterintuitive and pretty funny :+1: