Overall Grim Dawn is awesome but annoying quests and meager stash. The current annoyance is finding the sewer to get to the Malmouth whatever area. I’ve been around and around and I don’t see any sewer. I don’t like googling game solutions - it means the developers failed. There are many quests like this, ‘bring this thing to someone somewhere’ … does anyone enjoy run around and around huge maps looking for a NPC or a sewer or whatever?
Welcome to the forum. ![]()
The game won’t hold your hand and direct you to quest locations. Read the quest log info and if really necessary check the wiki.
We will be getting more storage with the new Fangs of Asterkarn expansion.
“hold your hand” “Look at the wiki” “Read the quest log” !!!
I’m no noob, I’m not stupid, and I do not appreciate the attitude.
I buried 10 milllion in gold in Utah.
Go for it, super duper moderator.
LOG: “It’s buried. Under ground. Good luck.”
I do no post nonsense. The many quests are VAGUE and need to be fixed.
Yes, many people are completionists and do enjoy exploring every nook and cranny. But you don’t really need to do that to find to find the sewer. Just go to the Malmouth Outskirts riftgate, take the stairs up and follow the path, you can’t really miss it.
Ulgrim suggested taking the sewers into the city. Just down river from the bridge is a sewer outlet that leads into the underbelly of Malmouth. Before the Grim Dawn, this route was used to smuggle contraband in and out of the Candle District. Use the sewer entrance to enter the city and search for any survivors that might know what’s happening behind the city walls.
that’s why people say to read the questlog, because in many cases it actually does tell you where to go, with the corresponding quest marker appearing when closer.
Since there is only one way down to the river/under the bridge, it then becomes “fairly” self-evident even if more vaguely descriptive and it’s not directly showing you the highlighted path “go through the ramparts round the wall and take the stairs down go to the NW side of the river bed”
and in most cases there is only 1 way/direction to go (GD is secretly fairly linear/area maps are then sorta more one directional pathed)
it’s not not exactly the same as your apples oranges comparison, since combined with the linearity and description it does tell you where to go, even if not explaining it in step by steps
How you get there/finding the stairs down to the river is the semi exploration
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The task description lacks clarity and is devoid of guidance, a relic from the D2 era when the selection of playable games was limited, enabling players to fully engage in them.
Nonetheless, the path is unnecessarily tortuous, with obstacles unnecessarily placed even when a straightforward route exists, and the absence of a random teleportation feature exacerbates the issue. This is particularly evident in GD, leading to a great deal of frustration.
In contrast, modern players, accustomed to the detailed task guidance found in other games, may find this setup unacceptable.
I don’t feel that way at all, most quest descriptions are pretty straightforward, with maybe a few exceptions like Daila’s and Mogdrogen’s quests which require a bit of exploration. And sometimes finding your way through Malmouth can be a bit confusing. But of course I’m talking from the perspective of a veteran player who has played through the game many, many times. All I remember from my first steps as a new player is that I immensily enjoyed exploring the whole map, that way the quests practically solved themselves since I stumbled upon the objectives without having to search for them.
Are you talking about those random rocks that are sometimes placed in the most straightforward way? Most of them are not more than a 10 second detour, nothing to get really frustrated about.
The only one I can think of that takes a bit longer is in Burrwitch. When you go from the docks to the nearby devotion shrine, on rare occasions the direct path through a building is blocked by a pile of rubbish on fire and the way around the building is blocked too, so you have to either teleport back to the Burrwitch riftgate and go straight north and then take a left turn, which only takes less than a minute. Or you can take the route through the underground cellars, which shouldn’t take more than a minute either, maybe two if you don’t know the area yet and have to explore a bit to find the trapdoor.
I don’t understand, can you elaborate? I would think getting teleported to a random location only adds to the frustration, but you are probably talking about something else?
Yeah, many modern “players” can’t even bothered to play anymore, see the massive success of the Idle Clicker genre.
Any kind of obstacle in a game can lead to frustration because these players aren’t used to engaging with it beyond a superficial level and solving problems by themselves, they just want to watch the game progress by itself, more or less.
But games like GD and others that are more on the oldschool side don’t cater to that kind of audience and that’s a good thing imho. Seeing numbers increase is a huge part of the ARPG genre too but mindlessly clicking away to achieve that is not, thankfully.
There’s only one way forward with this game, how do people get lost? This isn’t an open world game with a different million paths, just keep going forward.
People hate to explore in games in 2025, big sad.
I found a note that said “Turn Back!” so I turned around and went back and there was nothing there.
Uninstalled.
If you have troubles finding the sewer, just wait until you actually get to malmouth. GL finding walkable paths lol
I thought Elden Ring has taught us that quests could always get worse.
Tough puzzle.

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