Hi, i wonder if someone can answer to a silly question: how do damage absorption stack? The various sources just add to one another or there is some different calculation to be made? Or maybe there is a cap?
Asking this because i’m experimenting a build that should stack maivens sphere, mark of torment and nature’s guardian.
The total amount of damage absorption (in 1 vs 1) should be over 100% (if it’s a mere sum) but i notice i still take damage from the targeted single mob, when all 3 are active at the same time.
Where you get hit is important because you get hit on specific body parts. So components altering damage absorption would only apply to that piece of armor, though I could be wrong on that but the example in the Game Guide seems to indicate that.
It’s multiplicative.
I guess the essence of the thread is: what’s the order of operations.
IMO it goes in descending order.
For ex. mark of torment + maivens = 60% absorb, maivens + menhir’s bulwark = 22.4
Armor absorption is not really related to damage absorption. Armor absorption is the percentage of your armor that absorbs physical damage on hit.
If you have 2000 armor and 70% armor absorption, when you are hit for 3000 physical, then 2000 * 70% is removed from the damage you’d normally take. Which would be 1400 is removed from 3000. It’s important to note that with 100% absorption, if you are hit for less than your armor, you take no damage, but if your absorption is less than 100%, you take 1-(armor absorption) * the damage, even if the armor is higher than the physical damage.
Maiven’s and other damage absorption happens after the armor calculations.