Question about damage absorption

Hi, i wonder if someone can answer to a silly question: how do damage absorption stack? The various sources just add to one another or there is some different calculation to be made? Or maybe there is a cap?

Asking this because i’m experimenting a build that should stack maivens sphere, mark of torment and nature’s guardian.

The total amount of damage absorption (in 1 vs 1) should be over 100% (if it’s a mere sum) but i notice i still take damage from the targeted single mob, when all 3 are active at the same time.

Some hint please? :slight_smile:

It might be helpful to review the Game Guide, specifically the Armor section and the Armor Formula section

Where you get hit is important because you get hit on specific body parts. So components altering damage absorption would only apply to that piece of armor, though I could be wrong on that but the example in the Game Guide seems to indicate that.

As far as i know, damage absorption like Maiven’s Sphere stacks multiplicative. Don’t know the exact math though.

Armor absorption applies to all your armor. +Armor is applied to only that piece, unless it is on the belt, then it is applied to all.

It’s multiplicative.
I guess the essence of the thread is: what’s the order of operations.
IMO it goes in descending order.
For ex. mark of torment + maivens = 60% absorb, maivens + menhir’s bulwark = 22.4

As other mentioned, % damage absorptions are multiplicative.

If you had 20% damage absorption from Maiven’s Sphere of Protection and 12% from Possession, your total % damage absorption would be:

1 - ((1 - 0.2) * (1 - 0.12)) = 0.296 or 29.6% damage absorption.

0.2 and 0.12 are the values for Maiven’ss/Possession respectively.

thanks, it’s pretty much as i suspected then :smiley:

Armor absorption is not really related to damage absorption. Armor absorption is the percentage of your armor that absorbs physical damage on hit.

If you have 2000 armor and 70% armor absorption, when you are hit for 3000 physical, then 2000 * 70% is removed from the damage you’d normally take. Which would be 1400 is removed from 3000. It’s important to note that with 100% absorption, if you are hit for less than your armor, you take no damage, but if your absorption is less than 100%, you take 1-(armor absorption) * the damage, even if the armor is higher than the physical damage.

Maiven’s and other damage absorption happens after the armor calculations.