i know there’s no such thing as too much damage, but in tab 2 of the character screen where it shows (input damage type here) and its multiplier what is too much or when does the rule of diminishing returns take effect? i added a screenshot of one of my toons vitality damage as an example
It is very difficult to evaluate that not knowing much about your hero.
When you have no damage modification, the first +100% bonus increases your damage by 100%. The next +100% increases your damage by 50% At 1500%, a +100% bonus increases your damage about 6%. So you could be better off getting something else.
If you are already killing stuff “fast enough”, you could get some defense instead.
There are no diminishing returns in the sense of “after 1000% every new % is only 0,8%”, but more like “going from 1000% to 1100% yields less additional damage than going from 700% to 800%”. So in that sense, there are diminishign returns from the very beginning, it’s just how math works. E/: Poinas explained it better than I did.
For Vit builds even half of your multiplier would do as damage comes from multiple sources and base damage is quite low where an increase of 10% barely does anything when you hit for like 6k ticks
For the big numbers of damage builds like Poison which hits for 100k/s a small increase like 6% gets amplified into much bigger number and duration of damage even further improves it
i really appreciate the responses. i understand how the multiplier works now. i wasn’t trying to get the multiplier that high, it mainly comes from the gear i have and a little from the constellations i chose. the stats i posted were from a vitality conjurer.