Silly question, but i just realized after 1 billion hours of game im not sure about this: when you use as Default Weapon attack something like beronath’s fury or fleshwarped strikes, and a skill like markovian advantage or reaping strike procs, the effects of the aforementioned skill adds to the base attack or apply instead of it?
More specifically, you have let’s say 10/10 on reaping strike, and your default is fleshwarped strikes. the 122% WD of reaping strike and flat vit/aeth bonus applies on or instead the 130% anf flat aether of F. strikes?
So if it stacks multiplicative does that mean that WPS with below 100% WD will have the potential to make you lose damage on a hit? Mainly talking about Whirling Death.
It’s better in this circumstance to think about it that you’ll get a stronger Whirling Death because your weapon replacer amplifies it. Whirling Death being what it is, is still a loss in single target damage though, so yes to your question.
I think you have to take into account what the WPS is replacing.
Whirling Death at max does:
2 X (76%WD + Pierce + Bleed)
= 152%WD +2Pierce + 2Bleed
A normal dual wield auto attack does on average:
1.5 X 100%WD
=150%WD
On paper there is no way a max or higher rank Whirling Death can make you lose damage, but…as Evil_Baka says, it does.
Why do you lose damage then? Well as far as I know it is confirmed with dummy tests that damage is lost, and then the assumption goes it must be due to a slower attack animation. Haven’t heard anyone claiming they actually tested the speed themselves, rather it is a logical deduction (totally BS for it to modify attack speed and not have it in the tooltip).
The second possibility is that the dummy test was done with a Cadence Blademaster, and as you may or may not know, Cadence is buggy as hell with all WPS.
on a partially related topic, don’t you think that the devotions attached to a WPS that has 20 or 25% to proc on default attacks should have their proc chances raised? It’s absurd IMO that Eldritch fire, for example, has 15% chance to proc on fire strike and still only 15% chance to proc on -let’s say- markovian advantage that also procs only 25% of default WA.
Depends on the WPS and other factors like attack speed effectively increasing the amount of WPS procs you see.
The main factor in my experience though on whether I consider attaching devotion procs to a WPS is the number of times it hits, for example, Storm Spread fires 2 volleys of 4 projectiles so is amazing when you get up close and are able to shotgun something with most or all of them. Other WPSes that have considerable AoE might also warrant attaching procs to them like Necrotic Edge which with a melee wepaon is a 180 degree swipe that hits up to 5 enemies.
That’s my thoughts/experiences on the subject anyway, some WPSes are workable but not every WPS is perfect.
No, devotions most definitely should NOT have increased chances if applied to a % chance on attack effect. This is because in your fire strike example fire strike will have a devotion (likely your best devotion) which it checks for on every hit. You can then bind in additional devotions into your WPS which it checks in addition to the devotion on fire strike. That allows WPS based characters to already have an advantage in triggering multiple offensive devotions, no need to widen the gap even more.
You clearly have no experience with proccing devotions with WPS. While there may be a few exceptions, doing this is generally a horrible idea, that’s why nobody does it.
Say you want to bind a proc for res reduction with 15% chance to a WPS (when they are are maxed they a probability of 20-25%). So the probability is 0.2*0.15=0.03= 3%. If you are using an “on-crit” devotion proc like assassin mark it’s even worse, unless you have very, very high OA (or are against an enemy with very low DA).
You are still being allowed to get 2 chances at a devotion with one click - something only auto-attack replacers can manage. Also you are looking at the absolute worst-case scenario - most weapon pool skills either hit multiple targets or have multiple strikes/projectiles or force an attack with both hands in DW cases. All of those inflate the chance to trigger. If you were using say Primal Strike or Panetti’s you’d need to take an additional skill and also take a break from using your primary attack to have a chance at triggering more than one devotion.
If you want true parity that would be the complete removal of the ability to bind devotions to WPS.
PS - saying someone who has over 1,000 posts and literally years on the forum ‘has clearly never played X’ is frequently going to be wrong. Back before I deleted for AoM I had both pierce and acid DWers at max level.
Consider the caster who can repeat all their spell before the duration of any one is up. They have much more than 2 chances to activate devotions in any given instance. In fact they often have all spells and all devotions with full up-time.
Scale by hit/projectiles then. We aren’t asking for 100% devotion procs, just to not have absurdly low ~3-15% chance procs.
Now you are using the worst examples, but at least those classes have access to decent 1 point spells for triggering devotions. Well maybe not the Arcanist…I don’t know.
I’m curious, did you bind any devotions to their WPS?
I realize you are very experienced with the game, I just get so frustrated whenever I play a Nightblade after a caster. I ask myself, why is it my caster can cast the spells he likes with 100% uptime and get easy devotion procs all the while running away, when my Nightblade has to man up and battles to get reliable devotions going.
Melee have it way better. Look at all those WPS, those are added damage that casters do not get. They must rely on alternate skills to proc anything, which melee/gun builds also use. They also get ADCTH, and debuffs directly on their weapons, while casters don’t get those, due to not having weapon damage on their attacks, or just a little so it’s reduced in effectiveness.
WPS’s are a bonus that casters do not have. Besides, I have an AAR spellbinder that has listed 220K DPS and -101% Aether resists, but kills single targets slower than a DW pistol build with listed 50K DPS and ~ -75% resists. There is a lot of bonuses that weapon users get.
There are a lot of advantages that the weapon users have that casters lack.
Does the 5% chance for 50% Skill CDR stack if i have 2 of them rings ?
I mean will they be able to trigger 1 after another, or do they have a CD of their own that they have to wait after one has triggered ?
EDITED : or i think they might be broken. I use 2 of them just now, and from 150 to 158 didnt see at least 1 time 50% CDR…they might not work at all…