Hi I’m playing warder using “Savagery” with 2handed weapon.
Now I have question for which skill I choose. Please help me to choose more efficient way.
I depended much of my sustaining on “Feral hunger”, which convert part of damage to health restoration. I also added “Zoltan’s technique” from warrior build. Both of skills triggers when I use base attack(in my case, it’s Savagery) with 25% of chance.
While I search the information, I found mention that both skills are not trigger at the same time. If this is true?
In that case, I’ll give up Zoltan and concentrate on Feral hunger.
I don’t understand well about how trigger “Storm touched” which is sub-skill of Savagery. In my understanding, it basically improve physical damage and attack speed. And with 20% of chance, it gives electric damage and increase in all electric damage.
Because I’m confused about what means “20% change for one of the following”. Maybe due to my poor english or…
Please give me answer if u know these well.
Thank you for reading.
Max both Feral Hunger and Zoltan’s Technique as fast as you can. And max Savagery, obviously. Yes, they cant trigger at the same time, but they still stack, each has 25% chance to trigger (leaving 50% to normal attack). Markovian Advantage is also worth it, btw, though not as powerful as previous two. Dont rely upon Feral Hunger’s life leech only - it’s RNG, after all.
Storm Touched apllies at FULL effect whenever you have Savagery buff UP. 20% chance means exactly that - 20% of the time you will deal amplified damage (both+% lightning and elecrocute DoT). 80% of the time you wont :). Storm Touched usually isnt maxed - too low profit per point.
I play Savagery warder myself, and i focus on physical damage. You may focus on either physical or lightning damage with that Warder.
I just got my Savagery-spec’d (lightning) Warder to 85 recently, and IMO Feral Hunger is not sufficient to keep you alive in elite or ultimate. This may be somewhat different if you are physical focused, but I didn’t start really feeling comfortable until I had finished Tree of Life, and by that point I had 3-4 different ‘health recovery’ abilities, from devotion, gear, and skill points.
Also, though I can’t find the post again to cite, I’ve read that the more ‘chance on attack’ abilities you have the less likely you are to get one in particular over time, so I’d be careful about picking up more of those abilities.
As for Storm-Touched I had some extra points so I ended up maxing it for the possible attack speed, but I’m not sure how much of a difference it made. MortalKombat is probably right, 1 point is sufficient.
Only if they are specifically weapon pool skills (activates off default attack type abilities) and only if you exceed 100% chance to activate. This only really becomes an issue for DW blademasters.
There is the notable exception of Upheavel which will only trigger on critical hits of your default attack - it won’t trigger on the same strike which triggered a Zolhan or Feral Hunger proc - so if you are using weapon pool skills Upheavel gets to be a poor choice rather quick.
It’s the same for physical - life leech works from any direct damage. RNG-based leech isnt enough - you can just have bad luck streak and leech nothing.
Your main helper is Wendigo Totem. When it hit enemies, it radiates healing waves, that recover HP pretty quickly, and unlike life regen, it scales with %max HP. Max it, and you’ll never regret it.
Skill procs, that “augment” default attack, are usually called “WPS procs” (Weapon Pool System). They stack well as long as total %chance to activate doesnt exceed 100%. MA+ZT+FH have 75% chance to activate summary, so you shouldnt worry.
There is the notable exception of Upheavel which will only trigger on critical hits of your default attack - it won’t trigger on the same strike which triggered a Zolhan or Feral Hunger proc - so if you are using weapon pool skills Upheavel gets to be a poor choice rather quick.
I doubt that, actually - i have 25% chance to trigger normal attack, and 10-15% chance to crit - and still, Upheaval procs very often. I will check it, though.
But Upheaval has another spectacular feature. When you link constellation proc, that triggers “on critical hit”, it will ALWAYS eligible to trigger. I linked Assassin’s Mark to it, and it triggers every time Upheaval triggers.
I did a bit of reading on this exact thing, and you’ll never “miss” a Feral Hunger proc because Zoltan’s procced instead. The percentages listed are actually weights that go into the game’s “100 sided die.” If the only skill you have is Savagery as your LMB, then every time you attack, the game rolls 1-100 and no matter what number comes up, it results in a Savagery attack.
When you first learn Feral Hunger and Zoltan’s, you get an 8% chance (I think?) that each will be used. Now the game’s 100 sided die has 1-8 set to FH, 9-16 set to ZT, and 17-100 set to Savagery. So when you attack, the game rolls. If between 1-8, you’ll FH, 9-16, you’ll ZT, and 17 - 100 you’ll Savagery.
As you increase your percentages, the die range to roll FH and ZT increases, to a max of 25%, aka 1-25. So if you max both, 1-25 will be FH, 26-50 will be ZT, and 51-100 will be Savagery.
Point being, the game never rolls a 23 and a 30 at the same time, as it only rolls once per attack, so ZT will never cancel a FH.
However, as I understand it, Upheaval overrides both if a crit is calculated. I think it goes hit(y/n) --> crit(y/n) --> roll die (y/n) --> animation/damage. So since the crit comes before the die roll, it auto Upheavals at that point and the die roll doesn’t happen, so you have zero chance of FH and ZT, which is kinda bad if you’re relying on FH for healing.
Hope this helps. I’m about 97% sure about the first part and about 60% sure on the Upheaval part. Have fun with the build!
No.
Upheaval is also a WPS proc, but it can only activate on crit (and has 100% chance to trigger). When you crit, WPS rules still apply. Upheaval has 100% nominal chance to trigger, ZT and FH 25% each. So, 67% of the time you will crit with Upheaval, 16.7% with ZT and 16.7% with FH.
Crit indeed is rolled per skill activation.
P.S. you forget, chance to crit in GD is very low. You will usually have 10-15% crit chance, maybe 25% if you truly dedicate for it. Getting more crit chance is impossible unless you’re facing enemies far below your level.
Ohhh interesting. So it’s not that it totally prevents FH or ZT to apply, but it decreases their chances. I guess my understanding of game mechanics still has room for improvement.
Intersting. If I use ZT, FH and ST(storm touched) at the same time, each of skills chance is 25%, 25% and 20%. It means only 35% of chance, I can use savagery which will reduce advantage of high point in savagery.
I don’t know which combination will give more damage, but if savagery is main damage skill, it would be better to concentrate 1 or 2 skills which will also concentrate use of savagery…
Wow thiw game is more difficult than my thought. very complex method. I still don’t understand why each of attack chance goes 2/3 in crit attacck. is there something more in this calculation?
WPS procs “augment” default attack. Their %chance to trigger sum up to 100%. If total %chance to triger exceeds 100%, then all chances are scaled proportionally, so their sum remains at 100%.
Upheaval has 100% chance to trigger, FH and ZT have each 25%. Total chance is 150%. So, each is reduced by 150/100 = 1.5 factor. This leads to 66.7/16,7/16.7% chance to trigger.
Of course, it’s when crit triggers. Non crit will have 0/25/25% distribution.
Storm Touched is not a WPS proc. It triggers independantly.
Also, you forgot the MAIN thing about WPS procs - they AUGMENT default attack, not replace it. IT means, your Savagery damage (~180% at 16 level, +some lightning and bleed) will be multiplied by WPS proc (130% for FH, 175% for ZT, 90% for Upheaval) + damage from WPS proc added. Thus, total weapon damage will be 235% for FH, 315% for ZT and 162% for Upheaval. Only Upheaval is somewhat detrimental for your single-target DPS, because it hasless than 100% weapon damage multiplier. Its main purpose is pack clearing, obviously.
Edit - Savagery at 16 level deals 150% weapon damage, has +10% bonus to toal damage from transmute, and has 115% bonus at max stacks = ~180% total weapon damage.