Let’s say I have 20 reduced resistances and 20% attack damage converted to health on my gear. Now if I’m using an ability that includes 25% weapon damage, does this result in 5 reduced resistances and 5% attack converted to health or do I actually get the full values?
Hello Miranda,
Those are separate mechanics you are talking about there.
I would refer to the “game guide” - “combat mechanics” link at the top of the Grim Dawn website for a specific breakdown of how weapon % damage skills work.
In a nutshell, the skill is going to add whatever base damage it deals plus 25% of what you would deal on a normal weapon attack, then factor in % bonus from gear for that damage type, etc.
Resist Reduction is a separate process and “stacks” from three difference sources which are: -N, -%N, -N%. When combined, they become a separate multiplier for your corresponding damage type, making resist reduction an absolute essential in this game.
Damage converted to health will only apply to the “direct” portion, aka the % weapon damage plus the flat skill damage, and will not factor in any damage over time elements.
Cheers!
-Verdict
Yes, resist reduction or attack damage converted to health applied by your weapon will scale down in regards to abilities that have a % weapon damage component. If they are applied by a skill or ability, they will apply at their listed value.
It’s also worth noting that resist reduction through devotion nodes (and not celestial powers) such as Viper is treated as something that must be applied by your weapon just as attack damage converted to health is.
As a side note, it’s also important to note that both RR (resist reduction) and ADCtH scale downwards, but RR does not scale upwards. For example, hitting something with Cadence (about 400% weapon damage) will not increase RR from 20 to 80.
Thanks! I was thinking about not getting acid spray but using master’s spellblade with twin fangs to proc the resist debuff. But that makes little sense now because the % weapon is too low.