Question and comments about Storm Box of Elgoloth

I’ve just started my second try at an Apostate build using the Storm Box of Elgoloth as my right mouse click attack and I am finding that functionally it is the worst skill I’ve ever tried to use in that manner.

Don’t get me wrong, I am not saying that the skill is bad. It seems pretty solid comparatively, though I am only just starting out. My issue is with how the game applies it and some seemingly counterintuitive oddities about it.

For example, while it seems to have no obvious projectile and is instantly in ‘effect’ once cast (that is, it appears instantly on the target once cast), it oddly obeys the similar rules to line of sight projectile attacks. For example, if I select a creature to cast it on and at the moment I do so, another creature passes between my avatar and the target, that creature instead gets hit and forms the center of the Box’s effect radius.

Given that the higher end of play with this skill is highly strategic, in that as players we would tend to cherry-pick prime targets to ‘hold’ the charge in the midst of lower ranked monsters for maximum effect, this issue seems like a significant stumbling block in the later value of the skill.

Another problem is that occasionally I simply can’t fire the skill, seemingly because my character doesn’t have line of sight for that skill, though I can still use a projectile weapon on my left mouse click to hit the same target, from the same position.

I might not have noticed this issue if I wasn’t so low level that the mobs, in this case, a zombie archetype, are so slow moving and relatively inactive that I could stand immobile and alternate testing both Storm Box and standard pistol attack. I came across an inert grouping of zombies and tried to fire off Storm four times in a row at a particular well-centered target, but couldn’t.

After the first attempt, though I knew storm box couldn’t still be on cooldown from my previous use, I visually checked it was clear and tried three more times without anything happening. I figured it was a line of sight issue, but I was out in the open in the bushland area just outside of Devil’s Crossing, slightly past the first quest dungeon and I couldn’t really see anything between my target and I, so I tried shooting it, and got a bullet hit without a problem. Then I tried Storm again and still nothing, so I moved slightly to one side and tried, and Storm finally triggered.

Update - I had another example of the issue with not being able to cast Storm Box for no discernible reason. Fighting one of the larger ‘mosquito’ creatures. It could shoot me with its single dart projectile traveling it a straight line, but I couldn’t trigger storm box on it. The only thing between it and I was a campfire, which was directly along the line of sight path. In the previous example I gave, with the zombie, line of sight seemed clear, though there was a small shrub that was slightly to one side of the direct line of fire. In this new example, I sat for several minutes trying to trigger Storm Box on the mosquito while it consistently fired and hit me along the same sight line. I also tried to trigger Storm Box on several mosquitoes hovering unalerted behind the first one, and couldn’t with them either.

The last thing is just a quality of life change, but I am sure that this is still a glitch with how Storm Box works. On any character I have, if they have a usable skill that I can break groupings of furniture, boxes, and barrels with easily, I use that to save manually positioning and doing each one separately. Storm Box doesn’t work for that, but that makes sense given that its generative cause for its damage is psychic energy transmuted into lightning as per its description and inanimate objects don’t have any psyche to do that too, but then why does it use energy when you click on a box using the power.

Close to AoMs release i tried storm box and was extremely unsatisfied how it worked, or didn’t work like it has been pointed out. Ever since i haven’t even considered using it again, until couple days ago. Currently leveling a vindicator (wind devil/storm totem/storm box) and i have to say i’ve been pleasantly surprised. In fact the skill is amazing.

I used it to kill Bollag without it getting a chance to path to me, through quite a few obstacles. The main trick was getting the skill to trigger fissure which killed Bollag even faster.

The Witchgods were not pleased with your efforts and have struck the tower with a deadly bolt of lighting. Reducing it to rubble and ash.

For me, storm box has two annoying issues.

1- It deals pure lightning damage (which I’m actually glad for, because I’m tired of skills dealing multiple damage types), however if you ran into extremelly lightning resistant enemies, such as Valdaran, the damage will be reduced to shit, even if you good RR.

2- The DA shred is ridiculously low to make it actually relevant and noticeable, since there are much more powerful DA shredding skills on other masteries (in fact, even rune of hagarrad offers a much stronger DA reduction than storm box, lol).

IMO the lightning tether modifier should be rebalanced to have some form of lighning RR, so that it can actually harm the main target, if it has high lightning resistance, and the DA reduction should be higher.

This is not really an argument for anything. Every damage type in the game, with the exception of physical and pierce, have a group of enemies that highly resist it.

Kuba, Moosilauke and most of the undead have high resist to cold, should ABB now have some RR too? Same for Ravenous Earth and Siphon Souls for vitality against Void Leeches, which have 125% vitality resist.

Also, ultimate capped Storm Box has one of the highest DA reduction in the game. And it’s DA reduction that can stack with Reduced Target Defensive Ability and other different sources of -X Defensive Ability.

What Norzan said. It’s also worth mentioning that many items that support Storm Box add resist reduction to it. If you were to add resist reduction to it directly, then several of these item skill modifiers would have to change to balance it out as Inquisitor also has access to stackable Aether/Elemental resist reduction in Death Sentence/Aura of Censure.

Storm Box as a mastery skill is on the higher end of skills with a stackable DA reduction without a drawback to it.

The only other mastery skills that also have a stackable DA reduction are Vulnerability which is lower and does not deal damage, Blade Trap which cannot be used against Bosses/Nemeses without the Rimetongue set (and even then, only for less than a second) and Fevered Rage which also imposes buffs to your enemies damage, speed and OA.

Well, my mind was literally blown off, because I never realized that storm box’s DA shred was of the stacking type until now… holy crap, this is a game changer for me!

Still, this whole mindset of having to equip certain items with skill modifier to “fix” a skill makes me barf…

-X Defensive Ability can stack with - X defensive Ablilty? Interesting. I never knew that this type behaved like -% resist type and always assumed it was like plain %resist.

Good to know!

(Ah Crate’s little conventions. “-” minus sign. I should have guessed this).

An easy way to remember it is that for any ability with the word “reduced” in it, only the highest counts but you can have both a flat (“reduced target’s resistances by 30”) and a percentage one (“reduced target’s resistances by 30%”)
If it only says “-30 Cold resistance” without the word “reduced,” then it will always stack.

As for the topic: are you using a controller? The problem you describe would be easier to discuss if you made a short video of it in action.
E: just saw he mentioned it as his RMB skill, so probably not.

I too would prefer less reliance on items for many skills.

Not saying that I prefer/advocate that skills should be balanced around items but pointing out that with things as they are currently, literally half of Storm Box’s skill modifiers would have to change or else it becomes too easy for Inquisitor and combos involving it to stack Lightning RR between Aura of Censure, the existing skill mods and RR on Lightning Tether.

I’m not sure Storm Box should get stackable RR as Censure already provides a nice amount and I don’t believe any mastery has more than 1 ability that provides stackable RR to the same damage type. Flat Elemental RR might be interesting as an alternative to Elemental Storm but I don’t particularly think the skill needs to change anyway :stuck_out_tongue:

This is a bit of a tangential question, but with what sources of OA shredding is stackable with Storm Box and vulnerability?

Can storm box and biting cold DA shredd stack? Storm box reads “-X defensive ability” and Biting cold “Y Reduced targets defensive ability”

That is very sweet to know :slight_smile:

I also see the same situation for Vulnerability and Blindside, think I have to revisit my Witchblade :stuck_out_tongue:

Yes, OA and DA reductions use the same mechanics/syntax as resist reduction. -x and -x% stack with each other and x reduced. x reduced uses the highest and can not stack additively with itself.

Thanks for clarification!

I can’t find forums about party. so I post this question in every section, since i can’t figure out how Stacking and what stacks in Grim dawn when you play in a party.
Now I am in a party where we are 2 x Inqusitors.
It does not seem that we do damage as two players?
can we both cast “Storm Box of Elgoloth” “Word of pain” “rune of Kalastor” and “inqusitor Seal - damage absorbtion”?

I hope you can help me out or guide me in a direction.
All the best