Question regarding Rebuke (Inquisitor Seal) "+30% damage" part

I searched everywhere on google and couldn’t find any consensus about the “+30% damage to Aetherials/Chtonics/Aether Corruptions/Eldritch” part of Rebuke.

Does it :
1)apply only to the Fire Damage done by Rebuke or

2)does it boost the total damage you deal to Aetherials/Chtonics/etc. by 30% (even the ones outside of the seal) while you’re standing in it, or

3)are the Aetherials/Chtonics/etc. standing on the seal receiving 30% more damage?

Thank you to anybody that would take some time to share his wisdom and knowledge with a humble and new inquisitor such as myself!

I am pretty sure it’s one. Which makes it more of a cosmetic touch then a relevant stat, making it more in-theme with the whole inquisitor thing.

Two would be incredibly overpowered. Three makes some sense, but would’ve been worded differently in a skill tooltip.

Number 1 is pretty useless. As you said it would only add flavor to fit the Inquisitor lore.

Number 2 wouldn’t be OP at all considering you have puny easy-to-make components such as http://grimdawn.wikia.com/wiki/Purified_Salt that give you 15% bonus damage to Aetherials/Aether Corruptions right off the bat.

Number 3, indeed imo would have been worded differently but we all know how weirdly worded some tooltips are.

Edit: Also, http://www.grimdawn.com/forums/showthread.php?t=67099 it’s made so if your target is categorized as multiple races, all racial bonuses stack. Plus, Anatomy of Murder gives off 33% bonus damage against humans which is huge. I don’t see why “number 2” option would be OP.

Because you can simply test it. It does not feel like you are gaining 30% damage in 12/12 seal against those races. You would’ve felt it. Tooltip is about what the spell itself does. Contrary to Arcane Empowerement, because that one clearly states that it imbues the player affected by the rune.

Well, some enemies namely the fire aetherials which are fire resistant (so the Rebuke damage is negligible) did melt significantly faster when I was using the seal. My flames of ignaffar (which was my only source of damage) would do puny damage until the moment I used the seal.

My character is barely lvl 25 so my testing isn’t really “scientific evidence” per say so if somebody could take some time to test it more thoroughly (as I can’t myself), it would be awesome!

Hmm… so nobody knows?

That stat is applied to the damage the seal itself does. So no, you don’t do more damage yourself to those enemy types while on the seal.

I knew, but you chose not to believe me for some reason.

It’s not the answer he wanted obviously :rolleyes:

I tend to prefer to have multiple sources confirming each other than taking the first words that come my way. Nothing personnal against you, my friend. I should have said “anybody else found the same thing?” rather in my previous post.

Refer to what I just wrote to Lee.

IMO they should move the racial damage bonus from Steel Resolve to the Inquisitor Seal.

It’s better to have it “on you” all the time, isn’t it? I mean with Steel Resolve. With Inquisitor Seal you will have to cast it it and stand in it to get it. You are kinda suggesting a nerf to Inquisitor mastery :smiley:

If he wasn’t right someone would have corrected him. If nobody do this - he writes correctly.

Oh… after thinking about it, you’re are right haha. Sadly, beside the racial bonus and resistances, Steel Resolve is useless for my build so I’ll end up only putting one point in it while I max out Seal in both of it’s nodes which is why I’m a sad inquisitor lol. I really liked the idea of my Deceiver doing more damage against Chtonians/Aetherials while I’m remaining inside of my seal melting away self-righteous Kymon’s Chosens along with pesky Aetherials and Chtonians with my tainted flames FoI.