Hello, my question is following :
How does balanceadjustment_0X.dbr affect multiplayer? are some/any/all of its values multiplied by player count , or in other words, does it add the shard bonus to enemies for each player or only once?
It would totally make sense if HP bonus was applied for each player, but for example total damage multiplier applied per each player would be probably overkill, any idea how exactly this works in Multiplayer? thx in advance