Checked poison damage of weapons currently equipped: 1667
Decided that losing 4% poison damage will be covered easily by the flat from the venomclaw affix (and it’s other benefits)- so I equipped the new mace in offhand. Rechecking the poison value on shadowstrike shows a DROP to 1266. This seems to be an excessive loss.
Weapon damage on shadowstrike is equal between main hand and offhand so surely the amount of poison shouldn’t be impacted by switching them?
Switch the offhand mace and the main hand axe around…
…Oh look, the poison damage is 1689. This is more like what I’d have expected, but it shouldn’t matter which way around the weapons are! In addition I have no idea whether this has impacted the damage of the axe that’s now in the off hand.
So - the questions I’ll start with is:
A: Why is the poison damage different when I switch which hand I’m holding the weapons when shadowstrike says it uses both weapons equally? If the weapons don’t change, the poison damage should not have been impacted by changing which hand I’m holding them in.
B: The values for all other damage types in the breakdown are consistent when switching the hands- why is poison the only one affected?
I don’t know if this is a bug or whether I’m missing something, but it does feel wrong.
on B i’d guess it’s because wd poison is counted as over 5 secs, while source poison is counted over 3secs
same happen if you convert, i think it was burn? to poison, then tooltip gets weird because your sheet is counting 5sec poison types
I made a bug report about/something similar to B a while ago i think/asking that atleast and Z explained there was a difference on base duration for some dots
No, I am wholly unconvinced of anything like that as an explanation. That would only matter if the amount of underlying flat damage is changing - but when all you’re doing is switching which hand you’re holding your weapons in, on a skill that uses each hand equally, this can’t be true.
my assumption is ofc b ties in to a , but b is then because of how tooltip already gets weird with “mismatching” dot durations per myself being confused about something poison specific similar way back, whatever causes A then just shows it/the b issue on diff weapon hands
A i could only speculate a bunch of stuff on, but B atleast sounds similar to my own post
I think you’re trying to answer a simple question based on feedback from a convoluted set of circumstances (that’s understandable). My questions are asked specifically to paint someone who actually knows into a corner where they can either give a satisfying answer or not. When an explanation doesn’t answer both questions then it’s either incomplete or incorrect. There is no alteration of durations here, no conversions, no impact to flat poison values (on Nidalla’s Justifiable Ends, the only other source of poison to the skill other than the venomclaw mace) and no change to % poison, globally, or on skills.
The scenario with these weapons/gear/skills is so basic there’s not much to mask a wishy washy explanation with. If an explanation holds up for this scenario it might, wholly or in part, explain a complex scenario as well - but an explanation for a complicated scenario that doesn’t hold up to a scrutiny under a basic scenario? Well, that might suggest that the explanation is not a true/complete/valid explanation for either.
“Difference on durations for some dots” simply doesn’t cut it as an explanation in the basic scenario to me, and to be honest, sounds unconvincing in a complex scenario too - when just switching which hands you’re holding your weapons in, at least.
hey you asked why it was specific to poison/in b, and i just said why that might be, because it was exactly that in a prior case/poison is specifically slightly different/more unique
wd
nje
hence why it seems B is similar to the tooltip mismatch i experienced, - and whatever the bigger/core A issue is it might just highlight that inherent poison thing
I know you’re trying to help and I do appreciate it
Yes, I know what you’re saying, but I am dismissing it because how can this possibly be relevant when all you’re doing is swapping which hand holds which weapon for shadowstrike, a skill where MH:OH %damage is 1:1.
The NJE damage (tooltip at least) is the same whichever orientation you pick, annoyingly I didn’t check the aggregated base WD poison component for both orientations, bit of a missed data point there, sorry - but I wouldn’t expect that to change, even though it might (which I would also consider a bug)
To an outside observer it sounds possible that you got fobbed off with an explanation that wasn’t easy to validate in a complex calculation. Even if it were legitimate in those more complex situations it doesn’t mean it can/should apply here, unless I am missing something fundamental, which is always possible.
It’s very much possible that the tooltip/sheet doesn’t handle the second hand properly in all cases. (Hopefully the actual damage in game does work properly).