Questions about 3ds Max

-<Referring to the “GUIDE: Installing & Using 3DS Max Plugins”>-

I had just recently got my hands on the 2019 version of 3ds Max, and I had noticed that in the guide that it said,

“NOTE: the plugins are designed to work the 32 bit (x86) version of max, not the 64 bit version.”

My question is how would one (that has the 64 bit version) go about getting these particular plugins? I would really appreciate any help I’m dying to dive into this. I had used 3ds Max 2009 back when I was in school and it was really enjoyable so when i saw the post about the plugins i was overly joyed (despite the NOTE that was displayed)

The 32 bits plugins are inside the Grim Dawn directory, you need a 32 bit version.If you have a 64 bit version I don’t know if it’s possible to convert those plugins.

Actually maybe they use the 64 bit version as it seems there is no 2019 32 bit :
https://forums.autodesk.com/t5/3ds-max-forum/32-bit-version/td-p/7979981

Did you try it ?

we recently updated the tools, 2019 64X max should work just fine now. Let us know if you have any issues!

Where exactly does one go to get said update?

I have an error loading plugin DLL with 3DS Max 2019 64 bit when loading the plugin :
Error code 193 - %1 not a valid win32 application
I don’t know if it’s related but I have multiple 3ds max application (2012 32 bit is working fine with the plugins)

Edit:

Nevermind, should be available and working. You can find it in steam folder with the other plugins:

\SteamApps\common\Grim Dawn\MaxPlugins2019.dlo

I have the same issue after copying the dll in 3ds directory and MaxPlugins2019.dlo in the plugins directory of 3DS Max 2019 64 bit.
Are there more DLL to copy in the directory ?
Icedragon3922, is it working for you ?

Hmm, mebbe…
https://support.microsoft.com/en-us/help/812486/event-id-7000-and-1-is-not-a-valid-win32-application-error-message-whe

https://www.google.com/search?q=Error+code+193+-+%1

powbam, does it work with 3ds 2019 for you ?

Another question about 3ds animation, the skin modifier is recognized but not the wave modifier.
I also tried to bake animation vertex but GD Viwer doesn’t recognize it.

Hey Folks,

Those of you with issues installing the plugins for 2019 x64:

  1. .dlo file needs to be copied to ([b]\3ds Max 2019\Plugins[/b])
  2. .dll files need to be copied to the main 3dsmax directory ([b]\3ds Max 2019[/b]):
    Engine.dll
    libogg.dll
    libvorbis.dll
    libvorbisfile.dll
    lua51.dll
    steam_api64.dll
    Widget.dll
    zlibwapi.dll

Please double-check to make sure you have copied everything over as described. If you are certain that you have and the issue is still present, make sure you have Visual C++ 2015 Redistributable (x32 & x64) installed on your computer.

Finally, remember to set the renderer in max “Legacy Direct3d 9”

Hope that helps!

I can’t find “steam_api64.dll” in GD directory, but even after copying it from PoE I have the same error (it could be because I have multiple 3ds Max installed).

Okami, if you’re trying to create a wave effect, your best bet would be to use one of the ‘wiggle’ or ‘wiggly’ shaders. They both work off vertex color, so make sure it’s checked in the msh’s asset in the AM. In max, black vert colors = no wiggle, white = wiggle.

Wiggle uses a static world-centric wave (moving through x/y will cause offsets on the wave).

Wiggly is essentially mesh-based, so running/moving through the world will not affect it’s wiggle rate.

Thank you for this advice, I will check again, but steam_api64.dll doesn’t exist in GD directory.

I think I might have found the answer. You need to look in:
\Steam\SteamApps\common\Grim Dawn\x64\

Try using the .dlls from this location and see if that works.

Ah I understand, I copied the 32 bit dll instead of the 64 bit dll.
However widget.dll doesn’t exist in \Grim Dawn\x64\ is there a 64 bit version ?

By the way the wiggle shader is working as intended :wink: