I have a real quick question for whoever has a second and some knowledge. I’m currently making a dense forest area and all is going well except my trees are being pricks. In the normal game, when a large tree obstructs your view of the player it either goes transparent or you see it “cut in half” until you change your angle. In my map, I would say 20% of my larger trees go transparent when needed but the other 80% do not change and completely block the players view. Zero ever get that “cut in half” effect.
Am I using the wrong trees when I’m trying to achieve larger variations? I’d just use a normal birch then scale it larger. Is there a certain set of large trees that have the auto hiding effects built in?
Thanks for reading and thanks even more if you can give any advice.
Hi, most trees are set to for transparency. In the Asset Manager, you could make a copy of the trees you want to use. Rename them with a tag like _nofade.
Then in each .dbr under: Actor Variables set allowTransparency to False.
This will become your never fade set.
-edit- Ah, one more thing. Say you already have a zillion trees already placed in your world. In the Editor/Layout Mode select the region(s) with trees you want to replace. Then on the toolbar go to Region/ReplaceObects…
Here you can select an existing tree to swap out to your newly modified one.
This would be recommended if the majority of the objects would be preferred not to fade.
Thanks for the reply! I think you may have misunderstood me or maybe you were just giving me the tips to let me know how the system works. Either way, I learned something from it and appreciate it highly. My problem is that the most of my trees do not fade, when i feel like they should be. But, with the info you’ve given me, I now have a place to start as to fixing the issue so again, thank you.