Raging tempest vs elemental storm

What do you think for a druid? I wanna respec devotions depending on insights.

ES does not move though. RG is active anywhere wd is active With 5 more rr. how about that

Unless you somehow have much fewer triggers than procs, Raging Tempest has hardly any merit in existing because you have Elemental Storm imo. It requires two key bindings and quite a bit of management because of Devils’ nonsensical AI, it also doesn’t do relevant damage…

Will be even worse when Elemental Storm likely catches up on rr when it gets it’s additional 5 levels in the xpac, unless there’s some new very nasty devotion setups than require you to drop Elemental Storm and there’s really nothing better to do with the new 20+ skill points.

How about take both ? :smiley:
It seems an anti mainstream idea.
But it should works, highest flat RR will applied.
And they have different duration time and perhaps different target too.

The advantages of taking Wind Devil - Raging Tempest as flat RR :

  • we can save more devotion points
  • can be as source of damage if we invest good enough points
  • can be as CC too (Impaired Aim)
  • more slot for bounding devo skills
  • doesn’t need xp for lvl up, just put more skills to max level

In the other hand, Elemental Storm :

  • we can save skill points and can spare more mastery skill points
  • longer duration of RR
  • reduce skill usage in the keyboard/mouse
  • nice coverage area (no AI)

Sometimes it depends on the build and personal preferences.
There’s build ‘hunger’ for mastery skill points --> take Elemental Storm
If need on devo points --> take Raging Tempest

If someone doesn’t like too much skills on the keyboard button --> take Elemental Storm
And if the build is okay and can handle many active skills --> can take Raging Tempest

Here’s an example, in this build actually I can take both Elemental Storm and Wind Devil-Raging Tempest.
Elemental Storm bound to Storm Totem.
But if I did it, it will ‘delay’ my RMB skill.
Also like I said about preferences, I prefer less active skills on the keyboard :slight_smile:

I just like Elemental Storm than Wind Devil-Raging Tempest.
Elemental Storm bounding to Storm Totem is nice, reduced keyboard button pressed.

ES does not move though. RG is active anywhere wd is active With 5 more rr. how about that? i amgoing tree of life

Try bounding it to Storm Totem, you’ll see.
Or Check at my link above or this link, how nice it coverage the mobs :slight_smile:
It only has 1.5 second Skill Recharge, with 5 second duration, and it triggered on Attack.
Storm Totem got buffed, attack more rapidly now :wink:

True, though there’s always the chance of item skill modifiers turning Raging Tempest into an even more awesome beast.

I’ll usually pick RT if I’m already running Wind Devil, since I find builds that use WD tend to have a bunch of skill points in RT from items anyway…so by that point I might as well make use of it. Otherwise though, I think the general consensus is that Elemental Storm is a bit better overall, especially if you have something good to attach it to.

I agree with this. Firstly, you’d need more than 10 points to make Raging Tempest exceed Elememtal Storm. Then you’ve got the WD pathing, AI, and speed issues which don’t always carry it where you want it. Couple that with a mere 1 second debuff duration, and you’ve got a recipe for failure unless you’re using WD with a good amount of +skills to RT already. Even pet attack command isn’t terribly helpful, as the WD will arrive at its target destination or enemy, then leave again if there are other enemies about.

Rhowan’s Crown provides a good constellation which you’ll probably want if you’re dealing any sort of elemental damage anyway, provides a new damage proc, and has a very short cooldown with great radius and duration. The fact that it doesn’t move has never once caused issues for me personally with inability to debuff a target because of the radius, cooldown, and ability to attach it to basically any attack, thus allowing its spawn point to be more or less controlled on a specific target or purposely spread around via AoE. You’ll almost always have 3-5 active at all times depending on your CDR.

Teal Deer: Elememtal Storm > Raging Tempest in basically all scenarios.

Implementing my idea of using combination of both WD-RT and ES :

In this build I use both Wind Devil-Raging Tempest and Elemental Storm.
Sometimes Wind Devil with it’s own AI hit several enemies and “unmoved” Elemental Storm available for other enemies in different positions :slight_smile:

Since i learned maelstorm is not affected by raging tempest raging tempest is dead for me.

This thread is very confusing to me. Why are we comparing Raging Tempest, a character skill, to Elemental Storm, a devotion proc. Are you sure you did not mean Reckless Tempest, OP? I think half of these replies are referring to the passive buff to Wind Devil, Raging Tempest, and not the Devotion skill, Reckless Tempest.

And I am not sure how one would expect Maelstrom to be affected by Raging Tempest, but I think you mean Reckless Tempest. Reckless Tempest is a Devotion proc that deals heavy lightning and electrocute damage with a good chance to stun, and is scaled by your lightning and electrocute modifiers.

Raging Tempest and Maelstrom are passive buffs to Wind Devil, and like all passive buffs they apply to their parent skill. No passive buff attached by a line to a parent ability affects anything but that parent ability. They are additional features added to the skill. There is no reason to expect Maelstrom to interact with Reckless Tempest…which is what I think you mean.

As for which is better for a Druid. Elemental storm deals much less base electrocute damage by it self, and no flat lightning damage. Your modifiers for the druid are stacked to heavy lightning and electrocute. By taking Elemental Strom you are essentially wasting 2/3 of the abilities potential. It will never, ever have even close to the damage output that Reckless Tempest will on your lightning Druid.

The two abilities have about the same base damage total, but with ES it is split between Burn/Frost/Electrocute. The frost and burn will be stagnant because you have no decent modifier for these. For RT the damage is split between Lightning and Electrocute, both of which you are heavily invested in.

Question, are you building this on paper or are you actually playing your druid? I ask because if you are playing the damage you see on the devotion ability will reflect your modifiers. It will be a no brainier at that point. You will see how your modifiers boost Reckless Tempest but leave elemental storm somewhat puny.

I prefer using anything over raging tempest. Imo shaman needs a complete rework because right now it sucks at pretty much everything.

we sre not talking about recjless tempest. Raging tempest and es have sth in common which does not stack this is why we are talking it

Its not so bad. I used to think it was a mess and too restrictive, and it is but its workable, and Druid Cold/Lightning ice spike caster has by far been my favorite character.

Mainly it lacks a focus. It still feels like two skills sets, and vitality seems thrown in…with a very hasty and unimaginative 100% to vitality conversion on Storm Totem…When one wendigo vitality totem just isn’t enough I suppose.

But really, any time I try to build a character around a mastery, i get pissed and frustrated and feel the Masteries are random and sucky. I have had far more success in building around epic sets and weapons, letting the boosts and modifiers dictate the skills I pick. I feel the game is much more organized and balanced around this perspective than from focusing on masteries.

Ah, i see. Very confusing. Well as i see it, its a whopping 1 and 2 second effect. When one isn’t on the other one might be, and the points to buy the abilities come out of different pools. Its a mighty fine hair to split. This lightning druid well built is putting out so much Cold/FB/Lit/Elect it is sort of moot. Most mobs should simply disintegrate in a flash of blue and white. If you are pushing out cold damage as well, or want the slow, take RT. If not, don’t.

Sorry for necro-ing this thread but I’m really really desperate here, and confused.

Raging Tempest, at skill level 1, has “-3% Elemental Resistance”.

Elemental Storm effect is “12 Reduced target’s Elemental Resistances for 2 Seconds”.

I got these descriptions word for word alt-tabbing my game for reference, because I’m really sick of getting confused by people’s paraphrases… Anyway.

From what I’ve gathered so far, there are 3 categories of debuffs:

  1. “n reduced target’s x resistance”
  2. “-n% x resistance”
  3. “n% reduced target’s resistance”

Doesn’t Raging Tempest’s debuff belong in category 3? (Or possibly category 2, but I highly doubt it because “elemental resistance” is a bit too broad to be specific.) It debuffs by a percentage. Whereas Elemental Storm debuffs by a number, hence category 1.

Why would they not stack?

And if the devs changed the debuffs during one of the patches between August and December, please do tell me because I only bought this game last week, I have no way of finding out that background info which makes this even more confusing. x_x

Raging Tempest used to be flat i.e. category A but changed recently to category B so it will now stack with Elemental Storm.

ES does not move no, but it can activate on enemies that attack you with ranged attacks, I see this happen quit a lot with my Blademaster. :slight_smile:

Elemental Storm is triggered by your attacks not by your enemies’. Now if you proc it and your target dies too soon then another target is selected further away.

Well I stand corrected, but either way it can and does select targets further away on those moments. :slight_smile:

Patch notes for 1.0.2.0, released in October. Prior to this, Raging Tempest was a Category 1 debuff.