Railroaded on Forgotten Gods (spoilerific rant)

[Heavy spoilers for Forgotten Gods below].

“Editor’s” Note: this was a thread I posted before the recent forum rollback; please excuse the (technical) repost. Note that it’s not entirely the same as I edited before publishing, so I had to paraphrase myself and modify a bit.

I recently finished Forgotten Gods.

In terms of gameplay, I found it rather fun, although I felt it was a bit on the short side and lacked non-critical content (in particular, secret areas and quests). Ashes of Malmouth, an expansion in the truer sense of the word, was brimming with content, secrets and “stuff” in comparison. That said, it was a very enjoyable adventure, with fun enemies, refreshing maps, outstanding music (yet again) and an appropriate desolate atmosphere.

However, I wasn’t too fond of the story. While the story itself was great (much more focused than other parts of the saga, and a nice thematic diversion from the main Aetherial/Cthonian menace), the problem was the ridiculous railroading of the player character and total suppression of the illusion of player agency.

You are recruited by a mysterious stranger and casually accept taking your time from fighting for the very existence of mankind to help a Cult following entities you know (through your reading of notes and adventures in the secret path) have humanity’s fate extremely low on their list of priorities. This on the flimsiest of evidence (basically, just taking the cult’s words as fact) that the threat you’re facing is actually any problem for Cairn.

I can sort of accept this from a “gamey” (though not story-building perspective). You are a player character. Some guy offers you a quest. You accept. Business as usual.

The problem comes when as the story develops your character is not allowed to raise the slightest concern about the whole purpose of the endeavor. Why kill a myriad of eldritch creatures that for all you know are just defending themselves from the cult (and in the end, it’s discovered are doing just that)? Why kill innocent persons just for having visions opposed from the very dubious ones Dreeg chooses to send to its followers? Why kill Korvaak’s Messenger? Just for being creepy and arrogant?

All points to you being manipulated. The tidbits you find on lore notes paint an increasingly clear picture of the cruelty of the Witch Gods in usurping a relatively harmless (although distant and aloof) God.

Ok, I thought, it all will clear up in the end with a massive twist were the player shows up his agency.

But here I come to the ending sequence. I find lore notes that pretty much confirm every suspicion. The Witch Gods were the ones responsible for the death of an entire civilization. They tortured and imprisoned a divine being just for their lust of power. This being now wants to free himself and have his revenge. Were can I sign up to help him?

I get to Kymon, and get a minimal dialogue were I’m railroaded to admonish him (for actually being right and being a hero) and attack him (!). I follow along the rails, and I go to Korvaak, don’t even get to speak to him, and kill him when he’s just getting free from his chains. Gee, what a “hero” I am forced to play.

And then I go back to my cult “buddies” and receive absolutely no reward of kind words from the psychopaths the game forced me to help.

The whole thing is extremely annoying.

This was made even more jarring as I was playing a Follower of Kymon Purifier (Demolitionist+Inquisitor). So I’m supposed to:

  • Go against my buddy Kymon without even speaking with him and trying him to see reason (or actually, see reason myself in that he was right all along).
  • Go against my patron god (Ulzuin) by helping the vilest beings, who betrayed him to consummate their abominable plans and drove him into madness and despair.
  • Go against my profession and help my ancestral enemies even when told to my face that they have manipulated my kind for generations and gotten away with it.

The whole story concept would have been a strength of the expansion instead of a glaring weakness if the developers included a “Secret Path” style meta-quest that allowed to go against the cult’s wishes in some way.

It could have been as simple as talking with Kymon and telling him “It’s alright bro, I believe you - where do I sign up?”. Then the story can wrap up in a myriad satisfying ways, without too much extra developer work: free Korvaak and let him lick his wounds with a future promise of deliverance or ominous warning. Alternatively, claim his power for yourself becoming your own Witch God - or even bargain with him to release him for a promise to help Cairn in some way. Something that doesn’t immediately change the status quo (though you need to be imaginative to reframe the Cult Encampment’s services) but ends the expansion in a tone that doesn’t say “I’m a drooling imbecile”.

Hell, if pursued with ambition, this would have led to unique features for the expansion that would cement it as superior to Ashes of Malmouth. For example, imagine siding with Kymon at the end (a new exclusive faction choice such as Chosen vs. Death’s Vigil), then having a quest line that has you backtrack from the Temple (now your new faction center) to the Covenant, and finding different enemies along the way (as you now fight eldritch forces loyal to the Witch Gods).

Just wanted to get that of my chest. As I said, I enjoyed Forgotten Gods and Grim Dawn in general but the whole thing left me with a bitter taste, which is not a right tone to close the saga.

P.S.:
I replayed the expansion (again had a blast, very fun gameplay) and found the railroading even more jarring.

It’s quite clear that the only argument presented against Korvaak is “he is so fickle he destroyed the city and his followers”, which is quite fishy at first, and then confirmed a blatant lie. While Korvaak is revealed as demanding, capricious, fickle and intolerant of conceit (much like a Greek God), it’s still clear he allowed a thriving civilization to flourish under his watch (the survivor notes reveal a society that values love, resourcefulness, honesty and many worthwhile human qualities). Hell, in a world of indifferent-to-sadistic otherworldly entities, he appears to be the least bad presented to date (and that includes that bastard Mogdrogen).

Also, the Witch Gods’ cruelty, disregard for fellow humans and unquenchable thirst for power is absolutely transparent. Dreeg, in particular (the one whose madness and aloofness made appear less questionable before), comes out looking as the biggest bastard. Not only he willfully contributed to a quest to destroy a civilization, kill millions and imprison and torture a god, but also his visions are revealed to be deceitful self-fulfilling prophesies, as they are shown as a tool he uses to manipulate humans and steer the situation toward his ends.

This replay has confirmed that while I love the story concept and the manipulative character of the Witch Gods, I feel that having no push-back from the player is a big mistake (and a huge lost opportunity).

we should also talk about the war of the gods. because it seems that war and the betrayal of korvaak’s fellow brothers and sisters who takes power from the void has heavily wounded korvaak’s mind and body…

this war of the gods is the catalyst for everything that happened in grim dawn. gods killing/hurting each other, realms destroyed to satisfy their desires. does the war of the gods is over? or is it still in progress?

do note that korvaak seems to be wanting to go great lengths to have vengeance upon his fellows that joins the void (chthon, for example). so korvaak demands more worshippers to heal himself, so that he can continue the war on the void gods…

and this is where i think crate railroaded us… crate has this theme of… humanity being independent from the gods, and humanity carving their own destiny among the machinations of gods and titans (titan quest also have this theme. gd and titan quest’s human survival & ascension theme is so similar).
creed shows this statement of human independece clearly when we reported to him that loghorrean is defeated. humanity will not be a slave to some spirits or demons (aetherials and chthonians, but this can be also applied to the… gods of gd). mogdrogen is an exception though. he’s benevolent toward his rover followers. this is the railroad device. humans rebelling against the gods. humans having enough of being used as the god’s pawn in their meaningless wars.

this is where the three witch ‘gods’ (ascendant humans, to be more specific) comes into play. we got dreeg, a human attendant of korvaak temple who saw korvaak’s weakened state (and probably the whole fiasco about gods’ war through the eldritch realm), and korvaak punish him for his hubris (but also give him gifts of foresight, so that dreeg can become useful pawn for korvaak and become a warning for others who’ll try the same act of arrogance against the gods).

dreeg, in his vision, choose the path of least resistance (or the most clear path he could perceive) for the independence and survival of humankind from the gods’ machinations.

and thus, dreeg, bysmiel and solael get together, to overthrow korvaak and seize the eldritch throne for the benefit of humankind (and their own benefits of course). lets face it, the 3 witch is greedy, ambitious and selfish. they are willing to do horrific acts against fellow humans. but it is a means to secure humanity’s future (of course… with them as the true masters of humankind).

dreeg probably saw that the gods are a hopeless cause .empyrion had gone to join the tapestry of stars or something. korvaak is made with vengeance against the void gods. the void gods is implied to be very dangerous to all existence. yugol is probably another unknown danger here. mogdrogen is just too weak to protect everyone (he need mortal aid to vanquish gargabol).

that’s it. its about humanity seizing powers for their own survivals. because the world doesn’t give a sht for humanity…

a little tidbit here, but there’s a note somewhere in fg about sagon thinking that bysmiel’s web is strong enough to hold back the aetherials and chthonians while they deal with korvaak and his followers. this means the 3 witch believes that humanity can hold out against the aetherial and chthonian threat, but korvaak directly threatens them all, because if korvaak seize the eldritch throne completely, then the 3 witch will be completely powerless, bysmiel’s web will vanish, and humanity will be doomed to eternal servitude as korvaak’s brutish giant claw handed ascendant (korvaak thinks turning all humans into giant ogre with clawhands is an ascension for them. imagine that… you can no longer clean up your butt after you poop because you have claw hands).

i think the taken search all infos they can get about the 3 witch gods and korvaak’s empire in the fg expansion… and the taken comes to this conclusion: humanity needs the 3 witch gods’ power to survive. they’re fellow ascendants, they’re greedy, cruel, and selfish, but they’re also humans before they ascended, and they still care about humanity’s survival. the alternative is to be subjected to korvaak (sure… trust korvaak… he’s already mad with rage, fire, and vengeance against the void). humans as complete slave to korvaak’s empire. or humans as aetherials’ vessel and flesh breeding machine for their own vengeance against the void. or humans as collective blood donation for chthon’s revival.

yeah… of course the taken would choose the 3 witch gods over all those alternatives. the 3 has an empire. a shady empire sprinkled with cruelty, dark magic and ritual sacrifices. but they’re for humankind’s benefit. i’m pretty sure the taken choose this option reluctantly. but its all they got. so grim.

hereby ends my 2 cents. now we can understand why crate choo-choo us in fg story.

Guys, if you want to avoid railroading, I recommand you try paper RPG, with a good DM. I’m serious. Videogames will always have to compromise to keep their narrative in check, because their budget is limited, so they have to make choices between gameplay, narration, presentation, polish, advertising in some cases, etc, etc.

This railroading was already present in the base game, because why should I have to pick between an order of fanatics and some creepy necroguys when I can just waltz in the Necropole alone and save the world by myself? Also, I can’t ally myself to Ch’thon to doom the world! There is only one possible ending, after all.

At one point, you have to accept that it’s the convention the devs went with, because a more open-ended story would probably have meant less devotions, if any devotion at all, or just 3 Acts, or what have you.

My point is, the writing in FG didn’t bother me, because it’s consistent with how things have been presented since the beginning : a silent protagonist with a couple noticable but strictly optional choices, and I feel overall Crate already took some liberties when you compare to other games of the same genre, I mean, you can’t make any decision what-so-ever in Diablo 3 and Torchlight 3, and you couldn’t when I was playing PoE (might have changed since).

The Taken is a random survivor, a tiny insect in the tempest raging on Cairn, trying desperately to fight the wind currents by flapping its wings as hard as he/she could. There are priorities. You deal with them, one at a time.

We don’t know how many gods are still there, but i suppose the ones that are still there, are trying to regain strength and stay low profile. There are more worlds and realities besides Cairn.

do note that korvaak seems to be wanting to go great lengths to have vengeance upon his fellows that joins the void (chthon, for example). so korvaak demands more worshippers to heal himself, so that he can continue the war on the void gods…

Most gods don’t want Ch’thon to return, because he could unmake everything if he wanted to. Korvaak first want to punish the Witch Gods for taking the eldritch realm, and than take revenge on his brothers and sisters who betrayed him.

this is where the three witch ‘gods’ (ascendant humans, to be more specific) comes into play. we got dreeg, a human attendant of korvaak temple who saw korvaak’s weakened state (and probably the whole fiasco about gods’ war through the eldritch realm), and korvaak punish him for his hubris (but also give him gifts of foresight, so that dreeg can become useful pawn for korvaak and become a warning for others who’ll try the same act of arrogance against the gods).

Dreeg was actually punished before the war of the gods. At least before Korvaak was injured during that war.

True. and i’m pretty sure gods like empyrion are recovering secretly or dealing with issues FAR GREATER than what’s currently happening in cairn.

This implies that the gods fear the void (and most likely yugol too). i do want more info on the void and yugol’s exact power over the gods. their threat is kinda underwhelming in main game and AoM (FG has very little content on the void). though its pretty clear that crate is holding back the void and yugol for gd 2.
Korvaak seems powerless without his eldritch throne. I wonder if Korvaak got other means to power besides the eldritch throne.

Thanks for clarifying it. i though dreeg saw korvak’s weakened form. apparently dreeg saw other things than that. i do wonder if some higher power other than korvaak is secretly manipulating dreeg’s visions.

good points. main quest railroading is inevitable in hack/slash isometric arpg like diablo. grim dawn is no exception. crate does gives us some little faction choices. but they ultimately have little impact on the main quests.

if crate want to offer us the choice to join korvaak in FG, then there will be logical demands to grant player the choice to join bloodsworn and the aetherials in the main game/AoM (i recall that the taken could ask direni in cronley’s hideout to join the aetherials, but crate denied this option by having direni says that he and cronley know what kind of person the taken is).

that will take a LOT of resources and time to implement. It’s basically an almost remaster of 50% (or more) contents of the whole game. Not to mention that crate will have to offer player the options to become enemy with the main quests’ friendly factions (devil’s crossing, homestead, black legion, the rovers, ugdenbog coven, malmouth resistance, and the 3 witch gods cults).

And let’s not forget that crate has decided to not add intro voiced animation to FG. this implies that crate has limited resources and time to release FG. crate clearly has no option other than railroading the players in the main quests. its understandable. crate has more important priorities. and the game’s already great enough even with the plot railroading.

Anyway, crate will certainly stick to the theme of humans’ survival & independence. the 3 witch gods is an unpleasant ally, but they side with humankind in matter of survival. maybe in gd2 they’re gonna go evil or something, and we have to replace them with another usurper that is more or less the same with the current 3 witch gods. oh well. the cycle of power never changes.

@kukuhimanpr

Here is some info regarding Dreeg from the lore note The Korvan Elegy - Part 2

Blindly have I stared beyond the curtain of reality. Agony met me partway. Beyond…magnificence.

For my achievement, I was punished. My wounds weep, but my eyes are open. That was to be my gift, my bane, for staring into the Eldritch Sun. Dutifully, I kept others at bay for centuries, filled their minds with horrors and visions of their own demise that they not repeat my mistakes.

Yet this one confounds me. He is undisturbed, driven, power-hungry. The priests made threats, and he laughed in their faces. Such arrogance in a such a fragile fleshy thing. And yet, he is brimming with potential.

My open eyes peer through the possibilities. The one that holds the leash is wounded, broken. Given these circumstances and enough attempts, the mortal may eventually succeed in satisfying his hunger. But would his reign be any more just? His heart is as black as the writhing darkness, but he is not mad; he could be reasoned with.

Many roads to follow, but only one shines clearly before me, but one leads to my ultimate victory. The Eldritch Sun must set, and a new order must rise in its stead: the sorcerer, the priestess and the guardian, equal and not. Yes, it will not be enough to merely bring the sorcerer to his goal. The Everliving Flame needs to be extinguished from the path. His immortal heart shattered by betrayal; and the one that wraps her web around his very soul will be the very same that binds our prize.

No doubts remain in the infinity. My course is set. Now I must merely ensure that the other pieces fall in line. All other threads will be cut, until the one true path remains…the path of Dreeg.

From a conversation with Anasteria:

We were the servants of the primordial gods, but when our makers grew jealous of one another, we became soldiers in a cataclysmic war.

Countless creations were eradicated by the ensuing conflict, countless millennia of our work erased in a flicker of godly anger. But none of that compared to the day one side chose to harness the darkness of the void in a desperate bid for victory.

The results were catastrophic and our masters were cut down or scattered to the far reaches of creation. And we, the most loyal servants, were banished to the Aether for the simple crime of serving without question.

There, stripped of our physical forms, we were forced to wander the emptiness of the stars for all eternity, the scars inflicted upon us by the void’s minions still burning deep.

That is until we encountered humans…

A human mind cannot even begin to comprehend the countless worlds and realities that exist beyond your own.

Though how many still remain after the wanton destruction inflicted upon creation during the war of the gods, that is difficult to say.

All living things carry the blood of Ch’thon and with his blood the mortal planes were created. So imagine what could happen if Ch’ton would ever return. They all fear him.

I agree to some degree with many points above. That said, my argument is more in the line that your character has a set of in-game information (a sub-set of the meta plot), according to which the case for helping the Witch Gods is pretty poor at best, and nonsensical at worst. Having no though inquiries and push-back on his part is silly (specially with your time being at a premium with humanity under siege).

That is, your character is portrayed as a wimp that goes with the tide, an that cannot assert a point of view that even nominally goes against the doubtful premises imposed by the plot (not even a fake “Bioware choice”: “I think you’re bastards but I’m helping anyway out of curiosity”).

Plots were characters behave erratically or uncharacteristically dumb in order to move along are a pet peeve of mine (this is a classic in Metzen’s Blizzard game writing, for instance - there you play a moron being duped with betrayals seen a mile away 90% of the time).

And while ARPGs have one of the poorest track records in offering meaningful player choice, I believe that Crate has spoiled us with a cleverly presented plot that until now gave a decent illusion of player agency while being ultimately linear.

Using player agency within the plot to enrich the game’s possibilities would have been tremendously satisfying, and in my view achievable from a developer-resource standpoint (you can go from a resource-sparse dialogue were you “spare” the final bosses, to an ambitious alternative path as described in my post, to everything in between as resources allow).

As for the Three, I think the case for the Witch Gods giving a damn about humanity is pretty thin. Nowhere is this supported aside from self-serving comments made by them or their agents. Their actual actions are consistent with consolidating power at any cost, setting themselves up as gods playing a cosmic game, and not giving a damn about humanity besides their usefulness as pawns in such a game. Maybe not different to the other gods, but if we’re going to choose bastards, I’d rather choose one that doesn’t have “destroyer of civilizations” on its resume.

Anyway, as I said in my original (RIP) thread, my intention was not starting a polemic nor writing endless counterpoints, just stating a different view. I know some players are Ok with the plot as is, and I respect that.

As a pet player, Korvak has done nothing for me while Bysmiel has. So I think I would have gone with Bysmiel even if Korvy was the good guy :cool:

You’re onto something. My rings use Kymon’s augments, my weapons Solael’s. A tough… erm… “moral” choice. :undecided:

Well, I guess we agree to disagree, as I find that Crate’s writing in FG is pretty similar than in Vanilla and AoM, in my eyes, the Taken always does as he/she’s told to, with very little questioning. It starts with Bourbon, it continues with Ulgrim, then Creed.

Also, I’ll reiterate my biggest argument : Korvaak is mad and must be stopped. Whether it was always the case or not is irrelevant, he is insane NOW, in the present, and must be stopped. There are two facts that make it really obvious that Korvaak returning is bad news, and that are independant of the WG’s manipulations :

  • just look at the frigging Korvaak’s Chosen. They’re clearly heavily influenced by eldritch forces, disformed, inhumans, grotesques. This is not the work of a benevolent, or even neutral God. This is using humans as mere tools, shaping them for violence and domination, quite similar to the Aetherials, in fact.
  • just…the words Korvaak says when you pass through the eldritch realms just before reaching his prison. Not friendly, and clearly dismissing of humans. Korvaak never tries to parlay or discuss, he just wants to get free and then subjugate the world, and by that I mean probably turning everyone into big bulky brutes to fight for him. I’m sorry, I find it hard to believe that a viable human empire could be formed on such basis.

And these are things you can observe without being influenced by the WG.

At best, I’ll admit that not having the opportunity to turn against the WG AFTER having dealt with the Korvaak problem is indeed frustrating, but hey, they disappeared for a reason, the manipulative besterds.

Guys, if you want to avoid railroading, I recommand you try paper RPG, with a good DM.

Call Wolfgang Baur and Kobold Press. They should contact Crate and make a deal to kickstarter a P&P-Grim Dawn-RPG with D&D 5E-Engine. :wink:

Or Robert J. Schwalb, he already has made a Dark Fantasy RPG.

Going off-topic, but bleh to D&D5 Engine, I’m really not a fan of the direction it went, and I don’t feel it would fit Grim Dawn, I’d rather go with something like Dark Heresy, now that’s a kickstarted I’d like to see.

Nah…Shadow of the Demon Lord or Warhammer Fantasy. :wink:

+1 to this.

pre apocalypse korvaak might be a somewhat benevolent but also ruthless dictator. this korvaak can be considered a neutral-good patron deity for humanity (maybe 2nd to empyrion, but we have very little info on empyrion so its just a guess).

however…

post apocalypse korvaak is just as dangerous as myhr2 stated. he’s fully mad. only concerned with destruction of the void. humanity will be turned into a slaved grotesque fiery flesh war machine who’s only concerned about rage and fire. and its a big chance that humanity will go extinct without korvaak noticing it while korvaak is utilizing everything he has against the void.

therefore… pre apocalypse korvaak and post apocalypse korvaak are completely different beings. there’s no way the taken, creed & ulgrim will accept korvaak’s deal.

now that i mentioned those duo, i’m kinda disappointed that crate doesn’t make creed/ulgrim aware at all of all the events in FG. crate could’ve added a little dialogue options about korvaak and the 3 to those 2, but for some reason crate does not do this. which makes me think that the taken departs to korvan basin secretly without telling those 2. a weak reason, since the emissary is basically mass recruiting every viable person he can find in every resistance camps. whatever. lets just assume those 2 aware of fg but they talk about it offscreen.

so here’s the conclusion… the taken choose to support the 3 in defeating mad-korvaak, because they’re the only beings capable at this time to control the eldritch throne for the betterment of humanity (and their cults… especially their own cults).

its a bitter deal. support the 3 bastards who made korvaak mad and destroy the korvaan civilization in the 1st place, so that those 3 bastards can help humanity against the tide of aetherials and chthonians and whatever worse things beyond cairn, while at the same time reluctantly pardoning the evil acts of those 3 bastards because there’s no other viable choice at this time (asking black legion to declare war against the 3 cults at this time is just… whaaaaaaat?).

remember that creed choose to ally with the coven (and possibly death’s vigil). they’re the sworn enemy of erulan empire and the luminari. but apocalypse has come. And creed knows humanity is on the brink of extinction. so he choose to ally with those enemy of the inquisition, BECAUSE THERE’S NO OTHER CHOICE TO SURVIVE. and this is why the game is called GRIM dawn.

of course, if empyrion somehow truly return in blazing glory to cairn in gd2, the whole table is basically flipped to all directions. anyway. i hope in gd2 we’ll be offered more main quest altering decisions similar to fallout-like rpgs. this will offer us more choices other than grimdark path.

oh yeah, don’t forget about uroboruuk. he’s trying to redeem himself by sealing korvaak completely under the korvaak tomb. because uroboruuk considers korvaak’s release as a great threat towards the balance of cairn. that’s uroboruuk’s further cementing the reason crate railroad fg story. the old necro has seen so much in his lifetime, and i kinda trust him because his guilt about him cursing the whole arkovian civilization is genuine, which is shown by him canceling his old rituals to prolong his immortality.

i do wish that uroboruuk provide us with more info on the whole drama between korvaak and the 3. he’s journeyed throughout the world for a long time in his near immortal lifetime. the old man is a great fountain of lore waiting to be found by players.

too bad his emo son dravis ruined all that chance, so uroboruuk only has time to tell us to off korvaak without much info. uroboruuk could have provided more info on why helping the 3 regain their eldritch throne will help balance the world. what a shame he has to die to this emo prick dravis. (though i’m sure he’s not dead in a normal sense, just hanging around in another form until crate release gd2).