If you have played a Necromancer, you noticed that every time you use that spell and have invested a lot of skills, you can spawn different skeletons, each with different abilities. For example, you can spawn, normal meele skeletons, archer, mages with fire damage or knights. This is what I have seen so far.
But the thing I wanted to get to is, you spawn them random. You have no control, which “unit” you spawn.
I think, the player should have some kind of control what skeleton exactly he is spawning or is it made on purpose that the skeleton “units” are randomöly spawned? What do you guys/ girls are thinking about that?
And I can guess there have been many threads like this already.
The ability to choose which skeletons you spawn would be a straight buff to the build as you could ensure the skeletons you have in your menagerie are the best compliments to your buffs and skills. It still may be reasonable, however, to allow you to choose skeletons to dismiss so, during down time, you can choose which skeletons you want without resorting to ridiculous tactics. If your skeletons die you wouldn’t be able to summon the perfect set on the fly.
Personally, I’m perfectly happy with a random complement. They each have their own advantages and shortcomings for sure but a nice mix of them is advantageous in regular gameplay from my experience.
The most appropriate way to accomplish this change is probably through a mod.
I’d straight up oppose any vanilla/xpac skill changes or additions to accomplish this but I would be fascinated with the addition of items at a later date that change the spawn weight mechanics. THAT would be a theorycrafting wet dream.
I agree 100% Corpsestack I think once the player as maxed out the skeleton spell there should be something of a skeleton choice, picker, and counter on with ones you want, And how many of each you want. Have five choice bottons one for each skeleton and how many you want scaled to your max limit, I wouldn’t care if they summon in any particular order just as long as i get the ones i want, and for the fifth botton make it random for the ones that like it random. Iv played many necromancer in many games for years from Boldurs Gate necromancer to Diablo 2 and 3 to Path Pf Axile’s necromancer and many more. Once i discovered Grim dawn had a necromacer class i bought it immediately cause it summons skeletons and started playing, Once i started i was getting more and more annoyed and pissed off with my skeletons and not getting the melee ones i want with a few ranged ones for back up i have a style of playing my necromancer that i like and want and i cant have that with necro for most part. I getting pissed off cause i keep dying “I almost want to Quit playing this game cause of this :furious:”. To my knowledge no other game that has a necromancer dosent give you the choice on what minions you want to have fight with you. PLZ CHANGE THIS I WOULD LOVE THIS GAME FOREVER!! I will be and maybe many other will be very happy with this change!! I beg of you PLZZZ i want to love this game as it deserves to be!! cry:
A simple and seamless way to do this would be to slightly increase the chance of “elite” – that is, non-basic melee – skeleton spawns as more points are poured into the skill. That would give us a few more special skeletons while still keeping it random. I enjoy the randomness too, but this method would reduce the impact of RNG, especially at a crucial moment, like when being chased by Kubacabra!
Hell, just make it a couple of transmuters. “you only summon the best possible [melee/ranged] skeletons.” There, now I don’t waste time and energy getting skellies that guaranteed die to any enemy of my level farting within 50 yards of them.
Mmmm I would certainly enjoy that feature, but it would be a pretty hefty buff. Balance could be an issue. If I could have all archers and big melee skeletons that would be pretty sweet. I like the mages but the fact that they don’t scale with flat damage buffs makes them weaker.
Well, the thing is, if you can use only one transmutor for skeletons, then you`d have to choose between magic or melee. This way you could make specific skeleton builds with a more targeted damage type. I would like this feature for sure