Raise skeletons stats

Hey,so do all raise skeletons have the same stats? like the death knight with the shield is just as strong as a naked one with a small sword?

And are all their base damage physical/vit? even if the archers looks like ice and mages like fire?

You can check pet’s stats here Grim Dawn Pet Database

that one doesn’t show the different skeletons you need the calc for that

no

innate base dmg yes(“ancient weapons”), actual dmg no

on GT calc, click the cog/gear wheel, enable all pet details, then just use the tab key on skeleton skill and it will cycle through the different ones showing you their skills and base HP difference
*it doesn’t show attribute scaling difference and iirc there is some tiny difference in spirit/cunning in the skeleton tables, but whether and how that applies i don’t actually know

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Sweet thanks,a shame the game doesnt make it more obvious on whats happening there,maybe a more in depth pet tab to display it,also a small nitpick,even the grimtools when you tab doesnt categorize em perfectly,they are still called warriors,still shows the aggro and armor for all,it just changes their abilities to undeath aura/deathbolt

Would be rly cool if there were neck conduits to have one dedicated type,or how last epoch has the sumons be separate skils,I do find the fantasy of your skill becoming stronger cool,but that could have also worked on an individual type tank/archer/mage also

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yea ingame pet tooltips could def be handy, as for GT you can tell them by their skills,
Deathbolt = archer,
undead aura/missiles = Knight(revenant? i forget the official name)
fire shards = mage

coming in FoA/Zantai already revealed one item that does just that

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