Ravager's Eye needs some competition for pet builds

It gives amazing bonuses for player AND very good bonuses for pets, while other level 90 weapon augments have comparable pet bonuses, but pretty much worthless for player.

Ravager’s Eye:

+4% Health
+3% Defensive Ability

Bonus to All Pets:
+25% to All Damage
+3% Offensive Ability

OR

+6% Health
+6% Defensive Ability

Bonus to All Pets:
+55% to All Damage
+6% Offensive Ability

Coven’s Wit:

+55% Chaos Damage
+30 Offensive Ability

Bonus to All Pets:
+25% to All Damage
+4% Total Speed

OR

+120% Chaos Damage
+60 Offensive Ability

Bonus to All Pets:
+55% to All Damage
+8% Total Speed

Bysmiel’s Control:

+30 Offensive Ability

Bonus to All Pets:
+25% to All Damage
+4% Crit Damage
Increases Armor by 10%

OR

+60 Offensive Ability

Bonus to All Pets:
+55% to All Damage
+8% Crit Damage
Increases Armor by 20%

Seriously, how many pet players need OA or even bonus damage? Having to join a bunch of evil redneck cannibals makes it even worse.

lmao.

agree though. I don’t think we need all-round buffs in this regard, but options are a good thing to have. Perhaps having options that are more… specific, would be useful – reasons to take other things over ravager’s eye.

+1 from me. I’ve brought this up before, particularly regarding Coven’s Wit which would be great to help mitigate Ritualists lack of Manipulation if not for the massive player defensive bonuses you have to sacrifice.

+1 this is an issue for non pet builds, too. At least in HC. Only augment that is currently similar in powerlvl is the cold one from malmouth faction as it gives % armor on top of everything. I would like to see other augments be buffed to the powerlvl of the cold damage one.

Side note: why the F does 2h ravager augment only give 6%hp, 6%da when, 1h gives 4%hp, 3%da… 2hander augments need to be better, not worse than 2x 1h augments due to 2h only having 1 component slot. #buff2handerspls

As long as this doesn’t result in a nerf to Ravager’s Eye to “balance” it with the rest, I agree.

Totally on board with this.

Coven’s wit should have the players bonus amended to + DA & perhaps another more defensive stat like %armour or even phys resistance that a variety of different types of summoners can find use for.

Bysmiel’s Control should also have the player bonus amended to a useful defensive stat as well.

Summoners have been lacking non resistance defensive stats (in particular DA) for quite a while when playing them compared to non pet based builds. This would give more options for different pet builds.

Totally agree with this as well. 2 handed augments should be stronger than 1 handed.