Summary
Recurring, reproducible crash during normal gameplay rendering. Confirmed across 5+ separate crash dumps with an identical call stack and exception type every time. Happens during regular combat with no consistent trigger — different zones, different enemies, different actions each time.
System
- Game version: v1.3.0.8 (x64)
- GPU: NVIDIA GeForce RTX 5080 (D3D_FEATURE_LEVEL_11_1)
- OS: Windows 10 (10.0.26100.1)
- Renderer: direct3d11
Crash details
- Exception:
0xc0000005(Access Violation) — invalid pointer read - Faulting location:
ucrtbase!__crt_stdio_output::output_processor<...>::type_case_s— crashes while formatting a%sargument for a log message - Root cause pattern:
Direct3DDevice11::UpdateStatecallsEngine::Log(...)with what appears to be an invalid/garbage pointer for a string argument. The CRT’svsprintf-family formatter then reads from that invalid address and faults.
Call stack (identical across all confirmed occurrences)
ucrtbase!..type_case_s
ucrtbase!..state_case_type
ucrtbase!..process
ucrtbase!_stdio_common_vsprintf
Engine!GAME::Engine::Log
direct3d11!GAME::Direct3DDevice11::UpdateState
direct3d11!GAME::Direct3DDevice11::RenderPrimitives
Engine!GAME::GraphicsShader2::Render
Engine!GAME::GraphicsMeshInstance::RenderPass
Engine!GAME::GraphicsMTRenderer::RenderScenePasses
Engine!GAME::GraphicsDeferredRenderer::RenderFinalScene
Engine!GAME::GraphicsMTRenderer::RenderScene
Engine!GAME::GraphicsMTRenderer::RenderCamera
Engine!GAME::GraphicsMTRenderer::Render
Engine!GAME::Display::Render
Engine!GAME::GraphicsEngine::Update
Engine!GAME::Engine::Render
- Not tied to a specific item, area, or enemy. Crashes have happened in different zones, fighting different enemy types, with no shared trigger.
Reproduction notes
No reliable manual repro steps — it occurs sporadically during normal combat over long play sessions. Given the consistent call stack and that it always resolves to the same root pattern (bad string pointer passed to a log call from UpdateState), I suspect this is a rare edge case in a render-state warning/diagnostic log call that’s more likely to trigger on newer hardware/drivers.
Attachments
ef246703-7113-48a0-8714-495a85ec4de2.zip (50.2 KB)