I love the ideas of main weapon attack proc damages and buffs. This is a good concept for Grim Dawn. However, certain builds require too many power buttons to maximize damages and defense.
I would highly recommend creating a Skill node that can turn some of the skills into a toggle form.
For example: Blood of Dreeg skill can have a separate node to turn this buff into a toggle without the Health % Restored (but still have the Physical Resistance, Health Regen and Offensibility). I find myself constantly reapplying Blood of Dreeg for the sack of keeping up the buffs, but not for the Health % Restored purpose. So why not give us an option to turn some of the temporary buffs into a toggle?
These powers would work:
- Blood of Dreeg
- Word of Renewal
I am the type of player who wants to keep my active skills under 5 buttons.