What purpose does health reduction on skills and gear serve in the game’s current state?
It used to help characters with low damage output -like tanks- to clear mobs, but with all the power creep added to GD since early access I don’t think it’s needed anymore as even the tankiest mofo in the game is already able to dish more than acceptable damage without it.
I think it’s actually a hindrance because it lowers the damage potential of the skills and items it’s tied to by adding a damage type that doesn’t scale with the player’s stats, has diminishing returns and to which bosses are completely immune.
I think it’s time for this outdated mechanic to go. This could be used as an opportunity to replace it with damage types that currently lack support ( eg adding vitality decay to Bloody Pox and Doom Bolt ).
What are everyone’s thoughts on this?