In upcoming FG expansion there’s some stuff planned, such as crafting set pieces from other set pieces and craft random set piece from legendary.
Is it possible to also add a feature to reforge the current legendary item with different seed? That should help alot with extra rare items. Imagine the situation when you made 400 runs to Bastion of Chaos and finally got Shar’zul Worldeater with crappy 38% conversion, god damn it.
rise my arms for this idea!
It would be kinda cool, but how would the reforging work exactly? Would the stats get an average value of both, for example, 60 vs. 90 physical damage would be changed to 75? Or would it just pick the highest value? Both have flaws, though, if we get the first option, we might never get a perfect value or we would have to consider if we want more damage or conversion (just examples), while the other option would have sometimes less flaws, sometimes more.
Just curious about your thoughts.
I’m pretty sure he’s asking for a simple reroll, which is actually really easy to do via blacksmithing. Since you already have the item, just have a recipe in the BS that allows you to use that item as an ingredient, then some other currencies to give you the same item. What would happen is all the stats just randomize again since it “spawns” a new one for you and deletes the old one. Ceno already made a mod to do exactly this but it’s outdated iirc.
Exactly! I wish a simple reroll feature - generating item with different random seed. Item rolls work in Grim Dawn in a special way, all item stats except hardcoded ones are regulated by special number called “seed”. Stats of the item differ depending on seed, and they differ in totally random manner. Using different random seed means different item roll with better or worse stats depending on your luck.
+1
It could be implemented with minimal work at the Blacksmith.
You hand your item to the Blacksmith and he gives you another with a new roll…for some cost.
Crate loves RNG and there’s no guarantee that you’d get a better roll, unless you are re-rolling a previous bottom roll.
This could add some interesting gambling, but in a limited and controlled way - unlike the current smith legendary gambling.
Well, it’s not that simple. To say it is minimal work is not quite true. It requires you to create one new blueprint and add it to the blacksmiths list of default recipes for each item. That part is not too hard if it is done programmatically, pretty sure that was how Ceno did it. And then you have the issue that the Smith will have huuundreeeeds of available recipes, so it will require a special Smith with only “reroll” recipes.
At least, that is how it will have to work using existing “tech”
It’s pretty simple if you think about it.
Item ID is also a number. What exactly prevents the engine to take this number and generate new seed for base item? This does not require blueprints.
Maybe Crate will respond here