Regarding some suggestions for improving the game, I hope everyone can join in and give your opinions

Hello everyone, it’s me again, the lonely long-range weapons enthusiast.Please note that the following text has been processed by translation software. Please do not mind any possible errors in tone and wording.
I’ve been playing GD but it can definitely be better so here are some suggestions, if my suggestions have been made before or maybe it’s a misunderstanding caused by not understanding game design,please ignore them. you can also make your suggestions here,Let’s get started.

  1. Please add a sell all button to each backpack.
    I am a lover of equipment collection and building, so I need to empty my backpack instead of selling one by one, or does GD have a one-click sell button? I don’t know? Repeated operations make my hands hurt. I saw someone say before that I can never play GD because of hand diseases. This question is really important.

  2. Please provide a column to count all counterattack damage.
    I recently tried counterattack damage BD, but found that only the independent column is not as clear as the damage per second.What I mean is to simply add up all the counterattack damage, not to calculate its damage per second, which is impossible.

  3. I hope all gods can repeat the challenge. I love challenging them, but it’s a shame that some of the gods can only be played once, since all we defeat are their clones and that shouldn’t break the story.

  4. Please increase the number of animation slots.
    Mod creators desperately need this support, and they are limited by it such as Dawn of Masteries. Mods are definitely part of the charm of GD.

  5. About the legendary two-handed long-range weapon Venom Spray Gun.
    (I have a friend who specializes in acid BD. Here are his original words: The venom spray gun is a very rubbish weapon. It is unreasonably designed and alienates the phantom knife. The phantom knife obviously requires casting speed, but the weapon increases a lot of attack speed.)
    The designer’s original intention may be to set it as an auxiliary attack method, but this caused people to abandon this BD and this weapon.

  6. Please separate acid damage and poison damage in item screening.
    They are the only damage that is combined together. This was the design from the beginning. Acid is always accompanied by poison, but if I play an acid BD I will definitely not like to see poison. More items have only poison but no acid, which does nothing for us, but I can’t filter it out.

Finally, we all know that the staff is busy with the next DLC, but we still hope they can see it. If you think my suggestions can be improved, please make them. The above text has been translated by software. Please do not be offended if there may be errors in tone and wording.

3 Likes

i’m assuming you mean retaliation dmg on page 3? :thinking:
keep in mind it’s not applicable by “dps”, because it’s not actually “applied” by you, it’s direct dmg that enemies apply to themselves by melee attacking you. So the retaliation “dps” would entirely be dependant on enemy type and their melee attack frequency, which your char sheet can’t know, unlike your dps that is as simple your dmg x player speed

*“retaliation added to attack” will appear as part of your dps ofc, when such skills are slotted to LMB/RMB for dps display

1 Like

No, I mean to summarize fire counterattack, acid counterattack, etc. For example, when we play acid counterattack BD, there will always be some fire counterattack or lightning counterattack.

1 Like

you mean like this then ? :thinking:
image

that could probably work

I’ve asked for a sell all button as well. I would also like a loot vacuum. Have the “pick up item” hotkey vacuum up all nearby items that pass the loot filter.

1 Like

I mean GD now provides us with various independent counter damage, but I want to know how much they add up to? For example, now my BD has three types of counter damage: fire, lightning, and physical. Of course I could figure it out, but it would be very inconvenient when I switch gear to compare.

Very good advice, this is a better idea.

Is BD short for “build”?

Just use the term “retaliation”, it’s a global term that everyone understands.

My understanding is that you want a “total retaliation” button right?

My only suggestion is that some of the conduit amulets have very low synergy options. I know they’re supposed to be gimmicky but an item here or there that would compliment a specific build type would be appreciated.

Eg I made a Chaos Savagery Conjuror using Conduit of Wild Whispers, (a two-hander) but forgot about lack of “chaos resist” reduction with that. Maybe add an MI medal that adds -15% chaos resistance to wind devil etc.

I want aether shards to be able to be dismantled; providing crystals in return. Been asking for years now, just cause my lazy ass gets too annoyed farming warden Krieg run for endgame components. It’s a very minor QoL thing tho. I still love ya GD, you beautiful little thing you.

(Yes I’m drunk rn)

Please don’t mind because my wording is the result of translation software. Do you mean that you can directly see the result of skill modification like a BD emulator? This is also good advice.