Hello everyone, it’s me again, the lonely long-range weapons enthusiast.Please note that the following text has been processed by translation software. Please do not mind any possible errors in tone and wording.
I’ve been playing GD but it can definitely be better so here are some suggestions, if my suggestions have been made before or maybe it’s a misunderstanding caused by not understanding game design,please ignore them. you can also make your suggestions here,Let’s get started.
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Please add a sell all button to each backpack.
I am a lover of equipment collection and building, so I need to empty my backpack instead of selling one by one, or does GD have a one-click sell button? I don’t know? Repeated operations make my hands hurt. I saw someone say before that I can never play GD because of hand diseases. This question is really important. -
Please provide a column to count all counterattack damage.
I recently tried counterattack damage BD, but found that only the independent column is not as clear as the damage per second.What I mean is to simply add up all the counterattack damage, not to calculate its damage per second, which is impossible. -
I hope all gods can repeat the challenge. I love challenging them, but it’s a shame that some of the gods can only be played once, since all we defeat are their clones and that shouldn’t break the story.
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Please increase the number of animation slots.
Mod creators desperately need this support, and they are limited by it such as Dawn of Masteries. Mods are definitely part of the charm of GD. -
About the legendary two-handed long-range weapon Venom Spray Gun.
(I have a friend who specializes in acid BD. Here are his original words: The venom spray gun is a very rubbish weapon. It is unreasonably designed and alienates the phantom knife. The phantom knife obviously requires casting speed, but the weapon increases a lot of attack speed.)
The designer’s original intention may be to set it as an auxiliary attack method, but this caused people to abandon this BD and this weapon. -
Please separate acid damage and poison damage in item screening.
They are the only damage that is combined together. This was the design from the beginning. Acid is always accompanied by poison, but if I play an acid BD I will definitely not like to see poison. More items have only poison but no acid, which does nothing for us, but I can’t filter it out.
Finally, we all know that the staff is busy with the next DLC, but we still hope they can see it. If you think my suggestions can be improved, please make them. The above text has been translated by software. Please do not be offended if there may be errors in tone and wording.