I’ve been playing GD but it can definitely be better so here are some suggestions, if my suggestions have been made before or maybe it’s a misunderstanding caused by not understanding game design,please ignore them. you can also make your suggestions here,Let’s get started.
1Please add a sell all button to each backpack.
(Additional information 1. It’s an optional extra; you could even choose not to use it. 2. If you sell the wrong item, you can retrieve it from the shop. 3. You can also add a confirmation window before all items are sold.4. You could even control whether this feature is enabled or disabled in the main menu settings.)
2Please provide a search window for the backpack, similar to a warehouse; this would be very useful.
3I hope all gods can repeat the challenge. I love challenging them, but it’s a shame that some of the gods can only be played once, since all we defeat are their clones and that shouldn’t break the story.
The following is the supplement of Gnomish_Inquisition
(wouldn’t it be fun if after each defeat Mogdrogen scaling increased to represent him showing more of his true strength until he became impossible to beat?)
4I hope to turn all summons with time limits into permanent summons. Because the number is limited, and the time limit only make you to press the button once every 20 seconds, it is unnecessary.(To add to that, this is entirely for the sake of hand health. As for balance, I don’t think it’s a big problem; it can be adjusted.)
5Please remove the restriction that Augments cannot be placed in the shared stash. This is completely unnecessary; why repeat something that has already been done?
This point seems quite controversial at the moment. After some consideration, I think it could be arranged like this: a player would only unlock the restriction to put enhancement items into the shared stash after completing the game with ten different characters. (These ten characters must also gain sufficient faction reputation.)This way, we can avoid repeating the same tasks in subsequent games, while still fully experiencing the reputation system. I think this is very feasible, and I would appreciate any further feedback.
6This is a suggestion from BPFrosty : remove some restrictions from some components.
I’ve always felt this was very unbalanced, with weaker ranged weapons paired with weaker components. This design is more for the design team to differentiate the items. Of course, differentiation is necessary, but the ranged components are really very weak.
7Ultimately, most of my suggestions focus on one point: repetition. My idea is that if someone spends a lot of time playing GD, these suggestions will be very important to them. Reducing repetitive tasks reduces their burden. To make playing GD easier, I switched to an ergonomic mouse and also tried a gamepad, but unfortunately, I really don’t like gamepads. I hope the designers will consider these suggestions.
I genuinely believe these suggestions will make the game better.The above text has been translated by software. Please do not be offended if there may be errors in tone and wording.