[REL] Arachnophobia Mod

If you want to do it yourself:
what I did is take the .msh and .anm files from the extracted game files and copy them to settings with the name of .msh and .anm to replace.
Use Viewer.exe to find what you are looking for.

Explanation for Animations and Meshes:
The Mesh needs to have a Skeleton/Rig/Armature in order to be animated, it consists of bones that are being moved with the animation. In order for an animation to work for a different mesh it needs to have the same bone names in the same order. Some of them have the same root bone, so animations work on some parts, like spawning the creature, because the root moves the entire mesh around. Probably good enough to have something show up even if it doesn’t move.
Since spiders have a different skeleton I needed to replace animation files as well. Or they would be statues (just looks weird and might cause other issues)

The file is to big now, so Google Drive it is:
Starts download: https://goo.gl/dqfVfS

Installation:
extract into Grim Dawn, so you end up with a settings folder:
Grim Dawn/settings/level art/…
Grim Dawn/settings/creatures/…

Changed Meshes and Animations

  • Spider: changed to Boars
    [li]Demapteran: changed to Boars[/li][LIST]
  • Demapteran Queen (Phase 1): changed to a Yeti
  • Demapteran Queen (Phase 2): changed to a Yeti with horns

[li]Prawn: changed to Boars[/li][/LIST]

Changed LevelArt

  • Webs changed to a small pile of bones

Keep in mind sounds are unchanged