my Lich shows up every time I click on him to show up then I click for how to act and all I did was from I posted earlier when he 1st did not show up I put the mummy folder into the spirit folder then ran the .bat file again then the fix for him not attacking did as the read me said to do and he works fine as of now have not tried your new fix yet as I just checked to see if the Lich would show up and he did so don’t know why so many having problems to get him to show up :rolleyes:
Yes, same for defensive. Just when being (re)cast on normal, he does not appear.
That does not make any difference for me, only the stance does.
Success ! now he shows up right away when cast, regardless of stance 
PS I packed everything into the ARCs in your resource dir, works flawlessly, no need to change the standard ARCs.
Ok maybe something changed somewhere because when I first tried it (a while back) it didn’t work. Glad you got it working, now I can pack everything up for 1.1D (which has some bonus goodies as well)
Oooh, bonus goodies, I am all for that 
Do you intend to add acid/chaos/vitality staves ?
another question:
Spears and Staff, unable mosaic.
Some can not raise the skills of injury (seems to have been proposed).
Eventually, these goodies aren’t that big… kinda big but not that big.
Volley had no animation for triplicate spear attacks, it does now. I used the animation for “SpinAttack” to warwind for spears. It’s not perfect but its better than it was…
I’ll probably be posting it later tonight, if I remember. (i feel like i’m saying this too often…)
I don’t understand the question, sorry…

I did not express clearly? Or do you not know the cause of the problem?
I re-describe it:
Spears and Staff,They can not be like other weapons like blessing inlays.
Class of certain skills, such as the Ice Shard skills fo Storm Class, its damage value is not changed.
My English is too bad …:o
because Warfare DW have proc chance Unlike nightblade skill, it work differently
in gd when you dual wield, you have 25/25 chance to hit with left/right hand and 50 with both
in tq Dual Wield passive realize same effect but with 22% chance to hit with both hand (100% rh damage + 100% offh damage)
but in your mod this passive make this sheeet -> deal tooltiped damage when proc, and not adds damage to all attacks like nightblade skill
not very powerful isn’t it?
proof https://imgur.com/a/BA3dQ
you must remove proc chance and left only passive physical damage and enable dw, or make skill mechanics like Belgothians Shears
about Onslaught, in tq it increase physical damage with every onslaught charge, in gq increasing charges does absolutly nothing
I think she means that placing components on spears and staves are not increasing the damage/having any effect
Sent from my 0PJA10 using Tapatalk
Ok I understand you now, yeah you are right. I’ll add a %weapon damage to Dual Wield.
As for Onslaught, well I mean… it does something, it adds quite a lot of damage while its up but it’s not working properly… The scaling charges system is different in GD sooo there’s not much I can do about it. I have tried a few things, nothing works how I want it to so… this is probably the best it will get. Take a look at savagery and the bonuses it gets. Savagery gets a constant %boost regardless of charge level. The thing that changes is the flat damage values, and since onslaught has none and relies purely on the % damage and weapon damage… Again, not much I can do… Unless another modder or someone else comes to show me something I missed, it’s gonna be stuck like this. Think of it this way - the charges stay for a duration after combat, giving you a longer lasting buff which encompasses all the skills in the onslaught line. I could add a flat physical damage in there somewhere but … not sure if that would be right.
@tt300, do you mean that you can’t enchant your staves and spears?
If so - yeah I can see that being possible, that’s an issue, I’ll check it out but it will be a big “fix”, not something I can do in a little hotfix, but a big fix. 
1.make flat damage approximately like Cadence/Savage(but phys) dps? or…
2.remove charges and make it self refresh buff?
Hunting: Volley skill must deal three fast (like amarasta cut) hits with spears when proc, but with spears it does absolutly nothing.
also with bows all of three shots goes to single target, but in gq it just stupid aoe
Make it 300% weapon damage because gd mechanics?
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Could do something like this, but Cadence numbers are probably too high. Rank 8 cadence = 102 phys dmg, which is pretty high for something you can easily get by level 4… compare with rank 8 Savagery, 10 lightning + 42 bleed.
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I don’t like this idea. The whole idea behind onslaught is to be a combat-oriented buff imo, losing the ramping ability doesn’t completely destroy the skill but I’d rather not rework it to the point where it’s just a spammy recastable buff like Pneuma Burst.
edit: I’ve already fixed the Volley issue (with spears) with ranged I don’t think I can fix it… well… maybe I can. Let me try something. I haven’t updated it yet so you won’t see this change til I post 1.1D. (stop posting bugs so I can update!
Jk, please show me more things to fix! GQ needs to be perfect!)
Also, I want you to know that I do appreciate your suggestions and reports, don’t think I’m being offended by them, I’m not, not even a little.
~30-35 physical damage = a bit less than 16/16 savagery+storm touched dps (considering dot)
Hi again!
I wanted to suggest to buff “Squall” base damage a bit in “Storm” if you don’t mind 
I have 2300% bonus to lightning damage, my highest hit is 34 000 but this skill only gives 2000 damage max :eek:
I’ll try it out and see how it works. Will have to do quite a bit of tinkering with Onslaught to get it working properly.
Little teaser for the volley with spears. Not perfect but its definitely something.
thx for that
about bows - Rapid fire in CFTX ranger class works like volley must works in gq
wow, excellent

