I just installed it myself as I’d been playing Half Life 25th anniversary (bought it back in the day on CD and never finished it). No version number change. And I wouldn’t expect it for such a minor fix, as that would be more work for the patch, LOL.
PS. Vampire Survivors can be great fun but right now lacking faith in it long term as entertainment. Still playing it on and off.
Half Life: Turns out this game is a hell of alot of fun but I seem to really dislike the puzzles. And there are puzzles in every part of the game. That’s why I like ARPG’s, the game play is seamless and obvious with no backtracking for hours trying to find an exit.
Switched to Grimarillion to experience 1.2. So far I absolutely love it and it was worth every minute of gameplay. I need to play it more!
Small thing Asylum, but the latest hotfix seems to have upset this. While the health potion is on 9 and says so in the keybindings too for some reason it’s lost its colour.
*Fixed an issue where Banshee’s Misery was replaced by Barthollem’s Gavel.
*Fixed an issue where all of neidan’s FX were missing.
*Fixed an issue where a conflict was causing the potion icon to disappear.
*Removed Active Energy Cost from Aura of Tranquility as was intended.
*Fixed an issue where random epic and legendary set transmutation wasn’t including modded sets.
*Removed the Pale Moon relic summon from being able to generate anger. Hopefully this fixes an issue that causes enemies to attempt to attack it.
*Updated version number.
Thanks for the report. I wasn’t sure how rare that suffix was, so I left that suffix group green. Since it appears to be a legendary, I re-filed the file with all the color codes for that group as purple.
Named bosses don’t seem to drop their MI’s every time as they now do in vanilla. This being one of the best features they added in latest patch, would be good to see it in this mod as well.