v85 Changelog
Misc:
*Updated Grim UI X-Mod. Thanks to JMD for working with me to improve the existing UI with some new stuff he whipped up for Grimarillion.
Shattered Affixes:
*When you have an Arena Stone active (boss rush mode), you can no longer earn Shattered Affix rewards.
D3:
*Updated D3 mod to Definitive Edition.
*Updated Health scaling for Belial, Azmodan, and Adria. For some reason they had twice the health they should have.
*Adria fight adjusted, tweaked various stats including HP and damage of skills. Added new voice lines. (Lots of changes here, this is a Grimarillion only change.)
*Diablo adjusted, removed the healing he was gaining from his chaos vortex. Adjusted Diabloâs resistances and HP. Shadow form removed, the whole 3 transitions + shadow clones was too much for SR.
*Leoric adjusted, reduced Wraithwalk damage, changed summons to a group of normal revenants (all hero/boss enemies removed) and added a lifetime for the summons. (will do more work on this in a future update, including FX and VO)
*Tyrael adjusted, increased cooldown of autocasted (triggers from sword storm) heal and damage absorb reduced to 25%, heal value increased due to increased cooldown. Spheres of Light skill adjusted, no longer nullifies, slow reduced to 50% for 3 seconds (from 99% for 5 seconds) (will do more work on this in a future update, including FX and VO)
*Malthael adjusted, changed the projectile for his firebolt nova since it was shared with Diablo it got messed up when I changed that one. Removed Energy drain from both novas and nullification from the Homing Skull. Adjusted damage and projectile count on both novas to account for the stupid number of attacks/projectiles per second it can fire.
*Butcher adjusted, reduced base HP slightly in both forms. Update skills and their damages. Replaced his chain nova with a fan of chains instead, dealing more damage the farther they travel. Replaced the other hook skill with an actual hook that pulls the target to him. Removed the Arcane generator with a âfurnaceâ generator.
*Zoltun Kulle adjusted, reduced slow time slow amount by about half. Dark Horadrim renamed to Eternal Guardian, as it was in Diablo 3. Increased Guardian resummon duration to 3 minutes. Reduced Guardian HP. Moved the Avalanche skill from the Guardians to Zoltun. Added a teleport skill to Zoltun, if you get too far. Added a âfleeâ mechanic, to Zoltun if you are too close. (with timers and cooldown so you donât spend the whole fight chasing him). Energy Twister damage changed to Fire/Aether
*Adjusted all Diablo enemy resists.
*Adjusted all Diablo enemy death behaviors, they should now dissolve faster and cause their loot orb to spawn faster.
SR:
*Updated the tooltips for the loot/arena stones for Mazaan.
*Removed some of the areas that were bugged and had no spawns. I spent a long time looking for a fix but the best I could do was to remove them from the SR Pool. The maps were kriegâs lab, malmouth slums,malmouth docks, and steelcap district)
Items:
*All GQ Torso armor pieces have been slightly adjusted visually, the tanktop/corset texture beneath the armor have been replaced.
*Several GQ torso armor pieces have had their textures improved. (hopefully made to be a little more/less shiny depending on the armor)
*Arbruring - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Mark of the Overlord - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Eurydiceâs Wedding Band - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Eye of Reveries - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Persephoneâs Ring - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Star of Elysium - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Captainâs Signet - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Living Band - Fixed an issue with obsolete version that prevented it from âconvertingâ
*The Fragile - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Divine Black Pearl Ring - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Prokopios - Fixed an issue with obsolete version that prevented it from âconvertingâ
*Staff of Nabukhuthnusar - Fixed an issue with obsolete version that prevented it from âconvertingâ
*There are still several items that wonât convert - thatâs because there is nothing to convert them to yet. (set shields, set spears, and frostmoon)
*Avatar of Leshy - Fixed an issue with the normal variant that caused the Force of Nature to die immediately.
*Aspect of the Wild - Call of the Wild modifier increased to 3 summons.
*Talisman of the Wild - added 40% HP to Call of the Wild
*Krogâs Eye - replaced Summon Limit to Call of the Wild with 2 Summons to Call of the Wild and -1 recharge. (Summons 2 additional wolves per cast)
*Heraâs Shield - reworked, again. Now supports Nature, Spirit and Defense only as a hybrid pet shield. Reduced energy reserve and active cost by 30%
*Talisman of the Jade Emperor - reduced energy reserve to 200.
*Giantâs Tooth - reworked, is now a dedicated defense/nature hybrid weapon.
*Bronze Heart of Talus - renamed to Bronze Heart of Talos. (I could have sworn I did this already). Replaced % Armor to Onslaught with RATA. Replaced Bleeding Damage modifiers to Rally with % Retal and % Health Restored.
*Pendant of Immortal Rage - Attack Speed to Rally reduced, added Crit Damage and % Health Restored. Replaced Crit Damage with flat Physical for Calculated Strike and War Wind modifiers.
*Shield of the Korybantes - modifiers reworked, now gives flat phys and % DA to Rally. Now gives flat phys, block chance, and shield recovery to Grace of the Korybantes.
*Lykaion Malleus - removed CDR and crit damage to Rally. Added flat lightning, % lightning, % electrocute and % OA to Rally.
*Divine Heraklesâ Club - Replaced Rupture skill mod with Frightening Power mods. (2h Physical Rupture already exists with bone crusher) Added lower level variants and fixed an issue where it wouldnât drop.
*Divine Huangdiâs Pendant - fixed an issue where this couldnât drop.
*Blood Gem - fixed an issue where this item had the wrong name tag.
New Items:
*Nemean Lionâs Hide, a set that has a helmet, torso, gloves, and amulet, designed for warfare, defense, or nature classes, specifically for physical pet hybrids.
Skills:
Grim Quest:
*All Grim Quest masteries have had the mastery page panel image swapped for a âtallâ image rather than a round one, similar to other mods and GD classes.
Nature:
Call of the Wild:
*Adjusted stats, most notable change, increased OA growth per level, on par with other non-horde pets like Blightfiend.
*Increased damage scaling slightly.
Call of the Wild - Pack Dogs:
*Increased damage slightly, should now be on par with GD Necroâs raise skeletons.
*Increased summon amount to +7, from +6.
*Decreased % Weapon Damage with Maul.
Kodama:
*Cooldown reduced to 5 seconds.
Defense:
Batter - Heave:
*Cooldown modifier reduced to 3.8
Shield Charge:
*Increased range by 2 meters.
Shield Charge - Disruption:
*Increased range by 2 meters.
Zenith:
*All Zenith masteries have had new custom class images created, courtesy of StableDiffusion. (AI Art)
Terror Knight:
Soldier of Madness:
*Removed dispel immunity.
Outrider:
Soldierâs Spirit:
*Removed dispel immunity.
Engine of Peace:
*Removed dispel immunity.
Mobile Fortress:
*Removed dispel immunity.
Battle Sense:
*Removed
Necrotic:
Bonds of the Broken:
*Pierce damage removed. Increased acid damage by the same amount
Key Changes:
*D3 Definitive Edition
*Grimarillion D3 boss tweaks
*Shattered Affix nerfs
*Shattered Realm map fix (sort of)
*UI tweaks
*New GQ Set
*GQ Item Tweaks
Nexus link will come in a few days, Iâm going out of town so Iâll just post the MEGA link for now and weâll see what happens on Monday.