Some feedback / balance / bugs to report:
Grimmest: Warden Krieg - The Warden is inconsistent as to whether 1 of him spawns or 2. Sometimes thereās only 1 of him but other times itās 2. I donāt know how this spawn template of his works.
Hidden Path - Neither Guardian of Dreeg or the Sentinel have any extra encounters to make it Grimmest. They are the same encounters as vanilla.
Grim Quest: There are multiple level 35-50 amulets that have a crazy amount of good stats, Iām talking 10% Armor, flat DA, 3 different resistances and +All Skills, but since you level past those so quickly, theyāre very difficult to obtain. In my opinion, the more +All skills items, the better, so is there a chance you can raise the level requirements so that a player has a reasonable chance of getting them?
Jade Ring + Amulet set - The blue rings at the Sartyr that are around Level 30 and give +All skills. These rings are very good and you donāt need much more than them to level properly. Iād only ask that you take the +All Skills from the ring and give them to the amulet as having +3 All Skills by level 30 can get out of hand pretty quickly.
Warfare - Battle Standard: The bonuses you get using it are great, but the cooldown is so long that itās a chore to use it in Campaign. Itās great for lengthy boss battles, but not for moving around a campaign. Since it is a source for stackable Physical RR, Iād recommend either lowering the cooldown or find some other way people can have reliable RR.
Spirit - Summon Outrider: Thereās no reason a pet should have 90 seconds cooldown. Please consider lowering the cooldown for this pet.
Diablo 3: Raiment of Garwulf - Companion skill: Thereās no mention as to whether the pet is player-scaled or pet-scaled. In addition, the aura that modifies all damage by 15% is too much. That should be toned down to 6-8% at best to match other Grim Dawn āTotal Damage Multipliedā buffs.
Vooās Juicer - Manitou skill: Likewise, thereās no way to know whether itās player scaled or pet scaled. Iām assuming this one is player scaled as we already have a pet-scaled creature with Cold + Vitality damage.
Legendary Monk Set: The boots have a āTag not foundā in one of its skill bonuses.