v94 Changelog
GRIMARILLION:
*Fixed Mazaan SR dialog so that he correctly offers the intended SR Waystone shortcuts with the new updated values.
*Fixed an issue where Iron Maiden wasn’t using her Blade Arc or Blitz if she had a spear equipped
*Fixed an issue where the Winter Event Faction wasn’t hidden from the Faction page.
*Fixed an issue where the Winter Event creatures were taking damage and dying too fast. They are intended to ‘play’ with the player for 30 seconds when discovered.
*Renamed the Winter Event creature
*Fixed an issue where the Gingerbread Box was invisible and missing textures
*Fixed an issue where the Gingerbread Box referenced a creature that doesn’t exist.
*Fixed an issue where the Winter Event vendor was selling the wrong mini pet. Now you can have a nisse of your own!
*Added a new item to Chilly’s inventory.
*Added a new NPC that allows you to swap vanilla MI to D3 variants, or Darkest Dawn Replicas, or Priest variants (priest/d3 variants currently have conflicts for bk skills so this will let you choose one or the other since they are currently unattainable normally)
*Added a new type of constitution potion that only drops from bosses (purple names).
*Fixed an issue where a certain chest that drops a certain vegetable was not in fact, dropping the veggies.
*Added 1h ranged animations for skeletons, on the extremely rare chance they spawn with a diablo 3 crossbow. These are using 2h ranged animations, but its better than t-posed enemies.
*Updated the map bitmap in Devil’s Crossing to show the staircase that leads you to the Personal Hideout boat.
*Updated the map around the ruined shack that takes you to Eternal.
*Class combo for Inquisitor + Monk changed from Runemaster to Keśin
*Added some tutorial pages for Grimarillion mechanics. This guidebook is also available outside of Grimarillion: Grimarillion Guidebook - Google Sheets
GRIM ARMORY:
*Updated to version 1.5 Hotfix 7.
GRIMMEST:
*Removed the Nyborg announcement on launch.
RESKILL:
*Updated Skill Rune of Occulant to use the new skill.
*Updated Skill Rune of Will of Bysmiel to use the new Mythical version of the item and added the new skill controller.
ETERNAL:
*Added 3 new recipes to Narisk to sell your eternal shards in different amounts. (1, 5, 10, or 50). The more you sell, the more you get. (not just in the obvious mathematical sense)
*Added a blacksmith NPC Icon to Narisk.
*Removed the ability to sell Eternal Shards and buy Pocket Troves from Priestess Luna. (These still exist at Narisk)
*Pocket Troves have been reduced in iron cost, but increased eternal shards.
*Reduced XP and Iron Bits rewards from Eternal. I didn’t realize how crazy the iron bits were scaling… due to the new formula for these, the eternal shard rewards per wave are reduced by half as well.
ZENITH:
*Fixed an issue where Riftstalker and Necrotic weapon prefixes had a useless increased armor piercing modifier.
*Updated the Grim UI to display a little crest below the class image in the skill tab. (this serves no purpose)
SKILLS:
Terror Knight:
*Whispers of Madness: Updated visual FX
Evocator:
*Elemental Flow: Reduced base physical resistance, reduced physical resistance scaling (soft cap is 10%, hard cap 15% now)
*Rupture: Updated visual FX, added FX for enemies that are affected by the debuff
*Breathe Fire: Fixed animation, now properly looks as if it’s blowing fire like Neidan’s Demon Flame skill.
*Refuel: Fixed an issue where this skill would not activate, so only half the skill was working. Added visual FX for activation and FX for the buff.
*Flameblade: Now also tints your weapon orange.
*Pyroclasm: Reduced duration and cooldown by half. Fire damage replaced with burn, lightning damage adjusted. FX Updated and added sounds. I might have gone overboard with the fx…
*Pyroclasm - Power Surge: FX Updated and added sounds. Increased electrocute damage, reduced fire damage, replaced % elemental resistance reduction with % HP reduction.
*Stormcaller: Added sound for buff activation and hits. Added FX for hits.
*Sprite: Added weapon damage and new FX.
*Citadel of Ice: Added new buff FX.
Outrider:
*Mobile Fortress: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Biobomb: Added FX for enemies that are affected by the debuff
Champion:
*Champion’s Domain: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Redemption - Conviction: Updated visual FX for enemies affected by the debuff
*Reckless Abandon: Added fx and sound
*Divinity: Reduced health regen scaling from ranks 16-26.
*Ground Stomp: added Swipe Sound fx
*Conscription: added FX, Added Attack Animation, Added sounds
*Taunt: Added Animation, Added sound
*Army of None: added a better icon when the pet is active, to not confuse with champions domain
*Redemption: Increased duration (Cooldown) to 8 seconds, Removed all healing other than the % HP Restoration, no flat or % HP per second nonsense. Just one fat heal. Replaced % Mana Restore with Flat Mana Restoration.
Riftstalker
*Bloodless: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Sap: Updated visual FX for enemies affected by the debuff. Added a cast sound.
*Riftshock: Added sound
*Caedra’s Collapse: added sound
*Riftblade: added new aether projectile
*Warp: Added a new FX and sound. Increased weapon damage scaling greatly, doubled flat damage, increased radius and added scaling. Reduced energy cost.
*Warp - Thunder: Removed distance modifier, weapon damage, and flat chaos damage. Added Pierce, chaos modifier, increased flat aether damage, and added a chance to reset the cooldown. Updated tags, now listed only as a modifier. This has been the case for awhile…
*Inhuman Reflexes: Added new cast FX.
*Warp - Hasteful Empowerment: Added a weapon fx while the buff is active.
*Caedra’s Collapse - Push the Advantage: Added buff FX while the shield is active.
*Multitask - Maim: Added new FX for the proc and changed the sound.
*Drain: Added a cast sound and updated visual FX.
Necrotic:
*Necrotic Shade: Removed physical resistance, added % Armor.
*Primordial Transfer: Updated visual FX for enemies affected by the debuff
*Reaper’s Glare: Changed cast FX to use Drain Essence FX instead. (Old FX faces the wrong way for some reason, works fine for AAR)
DIABLO 3:
*Added the new Runewright NPC.
*Applied the D3 runes update with some adjustments due to avoid creature conflicts.
*The runes no longer drop directly from the bosses, bosses now drop special constitution items called Mythical Echo which restore full constitution, some health and energy.
*When Mythical Echoes drop, there is a 20% chance to find a rune container which will have one random rune within.
*Added a Warning display when you approach a corrupted totem.
*Updated the skill reallocation screen for Diablo 3 masteries.
*Updated the Grim UI to display a little crest below the class image in the skill tab. (this serves no purpose)
GRIM QUEST:
ITEMS:
*Crafted Titanslayer spears now have 100% Armor Piercing.
*Common spears now have 100% Armor Piercing. (I’m not sure if these can even be found anymore)
*Fixed spear bitmaps for Amazonian Spear, Blood of Ouranos, Ares’ Wrath, Fei Lian’s Galespear, Fury of the Three Amazons, Kwan Yin’s Final Mercy, Onuris’ Spear, Peleus’ Ashen Spear, Phorkos’ Triden, Queen Zenobia’s Spear, Sacred Spear of Nephthys, Scorpion’s Tail, Soulharvest, Telamon’s Boar Skewer, Alexander’s Spear, Hector’s Spear, and Achilles’ Spear
*Fixed spear bitmaps for common spears
*Fixed spear bitmaps for Anendjib’s Spear, Automedon’s Spear, Defiler, Herod’s Reach, Horsemaster’s Pike, Monk’s Spade, Nubian Spear, Penetrating Spear of Ko k’Bi, Raptor, Spear of Renunutet, Spear of Tuthmosis III, Blood Letter, Desert’s Kiss, Deshret, Fire Spike, Hoe of Destruction, Hu Hai’s Pride, Huntsman’s Barb, Nu Ba’s Nagamaki, Shadowsting, Shiverblood, Spear of Argo, The Eviscerator
*Blood of Ouranos: Removed Armor Piercing, changed base damage to Aether, replaced flat Aether bonus with flat Lightning. Replaced Cold to Lightning to Winter Winds with Cold to Aether. Replaced flat lightning damage to Winter Winds with 8% Weapon Damage
*Fei Lian’s Galespear: Removed Armor Piercing, base damage changed to lightning.
*Onuris’ Spear: Removed Armor Piercing, base damage changed to Fire, flat fire damage replaced with flat burn damage, replaced energy absorb with 6% Spirit. Fixed a decimal value for health regen
*Sacred Spear of Nephthys: Removed Armor Piercing, changed base damage to Aether, reduced flat aether damage. Reduced Aether Resistance to Trance of Wrath to 10%.
*Spear of the Dryads: Removed Armor Piercing, base damage increased slightly and changed to tri elemental.
*Heavenly Wrath: removed Armor Piercing, base damage changed to Aether, bonus damage changed to burn. Added a burn modifier to the low level variant.
*Axe of Tereus: Reduced Chaos Resistance to Trance of Wrath to 10%, Reduced Chaos Resistance to Ring of Flame to 10%. Increased flat Chaos Damage to Ring of Flame and Trance of Wrath to 120 Chaos Damage, added 1 meter range to each.
*Set’s Chaos Blade: Doubled Chaos Damage to Trance of Wrath
*Sword of Covu: Increased Bleed Resistance to Deathchill Aura to 15% and added 10% Vitality Resistance to it as well. Increased Vitality Resistance to Spite to 15% and added 10% Bleed Resistance to it as well. Increased Bleeding Damage to Spite to 160.
*Sword of Eternal Darkness: Reduced Vitality Resistance to Deathchill Aura to 10%, increased Bleeding Resistance to Deathchill Aura to 18%. Replaced bleeding damage to Deathchill Aura with Vitality Damage.
*Hyperionides: Reduced Fire Resistance to Ring of Flame to 8%, increased Radius to Ring of Flame to 2m.
*Boreas’ Chilled Tome: Reduced Cold Resistance to Deathchill Aura to 8%.
*Leshy’s Branches: Reduced Acid Resistance to Deathchill Aura to 15%.
*Ovisomnius: Reduced Elemental and Aether Resistance to Deathchill Aura to 8%
*Phorkos’ Trident: Reduced Cold Resistance to Deathchill Aura to 10% and added 60 Cold Damage to Deathchill Aura.
*Kwan Yin’s Final Mercy: Added 90 Elemental Damage to Ring of Flame
*Rotbone’s Soul: Added 90 Acid Damage to Deathchill Aura.
*Staff of Horus: Increased Fire Damage to Ring of Flame to 120 and Increased Radius to Ring of Flame to 2 meters. Added -10% Fire Resistance to Ring of Flame.
*Geras’ Walking Stick: Reduced Radius to Deathchill Aura to 1m, added -10% Vitality Resistance to Deathchill Aura.
*Shield of Skuld: Increased Vitality Resistance to Spite to 15%.
SKILLS:
Earth:
*Flame Surge: increased projectile explosion to 1m radius.
*Flame Surge - Scorch: reduced radius modifier to 0.2m.
Runes:
*Energy Armor: Reduced physical resistance scaling (Soft cap is 10%, hard cap is 12% now)
*Trembling Menhir: Removed physical resistance. Now grants % Armor.
Storm:
*Storm Nimbus - Static Charge: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Storm Nimbus - Heart of Frost: Increased DA scaling.
*Winter Winds: Increased weapon damage scaling slightly (up to 3% at ultimate).
Nature:
*Strength of the Pack - adjusted Physical resist scaling. Now has a higher value at earlier ranks.
Neidan:
*Aura of Tranquility - Melding Armor: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now, for both player and pets)
Warfare:
*War Wind: Increased weapon damage scaling slightly (up to 3% at ultimate).
*War Wind - Lacerate: Doubled bleed damage, increased bleed duration to 3 seconds.
*Heroic Vault: Reduced based cooldown to 3 seconds. Increased distance, increased cost, weapon damage, and bleed damage. Removed Slow.
*Olympian Might: Removed cooldown reduction, distance, and energy cost increase.