A bit of a reminder to people, who play Ceno’s classes to pass a vote on whether Champion’s Battery should act as a default weapon attack or should it stay the way it currently is(in it’s current form it cannot proc weapon pool skills like whirling death, belgorian shears, etc.)
This shit oneshoting everything when well-geared - that’s what I wanted to say
and you tell me the obvious
you even seen the video? almost non-geared, without devotions, with +3 to all skills and rings for resists, full physic attributes clearing ultimate better than everyone default masteries in bis.
Rude…
I’ll tell you the obvious: This mod is a WIP.
As such, balance is probably not the main focus of development right now and, even then, this is a merge of mods whose individual goals might not be perfect balance.
You can always mod the game yourself if you don’t like it. :eek:
Edit: @Jiaco: When do you think the Corn hotfix will be incorporated? I can’t wait to try the new stuff. Thank you and keep up the great work!
Pretty much soon, now that I know about it. Thanks for the heads up.
Pls i want Eternal merged into this, so bad ! Please make it happen
I’m going to change it. But don’t hold your breath, as it’ll be a long while before I update Zenith again - only once I’ve finished Necrotic, which I frankly haven’t even started. Too busy with real life/Cornucopia, which for now is the more important endeavor for me.
I saw the skill requiring several casts to kill essentially anything unless you shotgunned something.
Hm…I wonder if I ever mentioned that the Zenith masteries were made to be notably stronger than the vanilla masteries, due to Zenith enemies being made to be vastly stronger than vanilla enemies.
I see why you may see Elementalist too strong, but I also see that you took Arcanist. I am not balancing Elementalist in such a way to fit nicely with vanilla masteries in usage; this inherently presents an issue with Grimarillion or DAIL, as I can - and undoubtedly will - receive reports of ‘X being overpowered…if combined with a mastery I haven’t made’.
In any event…
Pretty much soon, now that I know about it.[/QUOTE]:eek::eek::eek:
Woops. Sorry.
WIP does not mean that it is not necessary to be balanced.
I do not ask for instant fixes or something but just trying to draw attention for later potential rebalance.
PS: Arcanist doesn’t do much here…
@Jiaco
Can you make stronger enemies for Grimarillion? Cornucopia + Zenith make it too ez… even just Cornucopia .
And I appreciate it, truly, and I’m sorry if it doesn’t come off that way. I do have to be innately skeptical of reports of imbalance, as if I acted on every report I received, I’d likely either have quit Zenith already or haven’t gotten as far as releasing the Outrider, Champion, or Riftstalker.
Can you make stronger enemies for Grimarillion? Cornucopia + Zenith make it too ez… even just Cornucopia .
Cornucopia actually makes enemies in ultimate have 15% more health than they do in vanilla. This change is part of Grimarillion. Cornucopia v0.3.3 may look to boosting that value higher in preparation for our enemy rebalance in v0.4
@Ceno
Also again about fireball+barrage, in solo skill release 5 projectiles, but in coop it release 9-10 projectiles, wtf?
As Ceno has mentioned at least 30 times at this point, it’s a multiplayer bug, not fixable by him unless he reworks the skill.
any chance for a WHy 0.21 update ?
Soon might not be before Friday. RL is in full attack mode again. But surely before the end of the weekend. Corn update plus some other things that have been in the works.
Since i didnt get an answer yet, i beg you, please please please merge Eternal into it.
sorry if this was already asked I did not see it, would you consider adding Omega into this mod? It is open source and the creator said as long as credited anyone is allowed to use it.
If anyone thinks this is unbalanced, come tell them to play my mod, and their thoughts will vastly change.
The only way to merge this with eternal would be to make an eternal mod that also included the GrimQuest and Zenith masteries. Since Grimmest and Autopickup are largely irrelevant to Eternal…I see this more as a job for PrincessLuna than me.
IIRC, Omega makes things easier…that is not the goal of this mod.
I want very much to play your mod. But based on my impressions following your thread, I think I will let it mature a bit first. But you are definitely a brave modder as far as I can tell. Really looking forward to see where your mod ends up.
Wise words.
If anybody has time to test this, I upped just my Grimarillion.arz (drop this into your v021 install mods/Grimarillion/database and replace existing file).
For me, the components no longer wig out, but I am sure as soon as I upload this the bug will return, so lets see. If not, then I need some more testing to be sure it is gone. Just cause I cannot seem to get the components to split up does not mean the bug is gone, as it has always been so random. And since I have no clue how what I modified might have fixed it, I am suspect, but for now, I have been completely unable to get the bug to happen.
https://mega.nz/#!lYwBWQ6S!PY2IhXVqOnYdQRqngVz6TipBJ8nKMnRsHKQozkpVdCw
did not know omega made things easier thought it just added end game content less interested in it know xD. Enjoying the mod so far please keep up the good work. Thanks for your work/mod
It adds ‘end game’ through stat boosting via random quests or something afaik, to give you something to do on a character once he’s maxed but in essence will end up making things easier.