[REL] Grimarillion

did not count the classes, but they have the same ones, the difference is in hero and boss spawns

EDIT: Grim Quest has 9 masteries, Diablo has 6, Zenith has 6, so 21 total it seems (+ 8 from vanilla GD)

i noticed i seem to have a far greater chance of mod loot (d3 esp)
while playing hardcore?

or maybe its cause im not lv100?

is this a ā€œbugā€ (that loot is so rare at lv100)
or intended (that the rate is higher on hardcore)?

*note, i typically jump directly to lv100 when making a new char (using trainers)
so my primary experiance is el grimmest (ultimate) on normal, at lv100

in my normal experiance i find an ocasional staff or a GQ shield (usualy the same one)

also found a couple tag not found sets,

gdx1itemsetd122name (some demo/nightblade set)
gdx1itemsetd123name (nazaran’s whatnots)

Nothing is changed for the game in hardcore.

i down grim and ungrim how installs and play mod ?:cry:

Extract the files to wherever your Steam/GOG files live.

Steam\steamapps\common\Grim Dawn\mods

GOG Galaxy\Games\Grim Dawn\mods

Then go into the main menu and where it says Main Campaign, click on that and choose Custom Game and then choose either Grimarillion or Ungrim to play in.

hmmm, can you think of anything to account for the odd change in
mod loot frequency?

my best guess is lvl filtering,
but that dont make sence either cause the items ive been finding are
80s+ req (playing at lv75-80)
and in normal the loot range dips to 64-70s for lower lvl blue/purples anyway
(playing at lv 100)

guess i shouldnt really think too hard about it and just enjoy,

(shut up OCD, i dont want a headache, leave it be)

First of all love the mod!!

I have notice that some components such as Mark of the Traveler and Mark of Dreeg have not dropped in the last hundred hours or so of play time. I am running the most current version of Grimarillion.

Having a blast with my Guardian of the Elements (Crusader/Elementalist). Just killed Krieg and noticed that 2 missives from him dropped.

Also did you increase the leval cap for this mod? I don’t recall that you did, but with the extra spawns even in ungrim clearing all areas means you’re going to hit L100 very early in the game.

2 kriegs 2 missives. Nothing strange here.

Level cap is the same, not sure if I want to change it.

Bit difficult to tell with all those heroes in there. :smiley:

Is the current version with XP gain / 2? … I sort of suspect I never got around to putting that in aom gameengine for grimmest, so grimarillion might also be default atm.

Nah, looks like its not /2. I see the prexpac dbr does have it, guess I’ll just use that formula

I just wanted to say that I just started playing this and it is very challenging and a lot of fun. Thumbs up and thank you to all the modders who made this.

Might want to check the spawn rates in the area just before the Depraved Sanctuary entrance. I got some lag there due to numbers of mobs and heroes in that small area on my new PC. Think on the old one it would have become unplayable.

I think we should leave XP as is…at least until after FG and an actual update of the mod.

Or at least make a poll. I have found at least some people that prefer the faster leveling…so I am not really inclined to ā€œfixā€ Grimmest atm.

No problem with faster levelling for me. I just wasn’t sure if the cap had been changed from the main game 100.

na, cap is still 100

imo xp gain is a bit on the fast side, which contrary to my trainer use,
i actually would preffer slower rate, (can go from 70-80 in a few hours atm)

a few tweaks i thought of, aside from my invalid opinion on xp rates

increase max run speed to 250 (from 135) (base speed is fine)

alternative loottable, to remove the weaker prefix/suffix gear

remove partial components

ā€œcheatā€ purchase to unlock all blueprints (relic, mythical)
(maybe similar treatment can go to illusionist to unlock)

nit picky but, changing some obsticale collision,
its kinda silly that you cant ā€œshootā€ past a banner or a simple fence

improve nemesis apearance rate

also, would be nice if there was some way to mitigate envirornment damage,
frakn sux to take a hardcore char for a spin, and be neigh untouchable by mobs
but die in 3 seconds cause i steped in toxic water (lookin at you hargate’s lab)
(even with ā€œimpossibleā€ levels of health and regen)

on a unrelated note, im not sure if its been reported already,
but theres an issue with ā€œrift attacksā€ like on nighblade, riftwarper and terror knight
where you occasionally end up ā€œin the floorā€
and have to try to pick up loot, or smash a crate (melee) to get unstuck

Agreed. I was lv65 when killed Loghorrean (cleared everything except SoT, BoC, Immolation, Valbury, AoM). So, it’s totally possible to be lv100 by doing Aom+Valbury in normal/veteran :smiley:

Hell, no… 145% from Corn was amazing, but 250% is extremely high and completely broken.

Too much tedious work everytime vanilla updates.

Aren’t blueprints dropping like christmas candies already? :eek:

Why bother to do so? FG will bring shattered mode, where you can meet nemesises, heck even multiple of them!

If i’m not mistaken, those hargate lab’s pools remove 25% health on step. So you just need 25+% health regen or/and some dmg absorb to mitigate them :wink:

alternative loottable, to remove the weaker prefix/suffix gear

Will never happen unless another modder makes a proper mod for this that takes into compilations into consideration, way too much work for me.

remove partial components

Would have liked to but it’s too much work. Have to redo the loottables for every creature (600+) and it’s not something I have the time for.

ā€œcheatā€ purchase to unlock all blueprints (relic, mythical)
(maybe similar treatment can go to illusionist to unlock)

As it is you already get over a hundred free recipes from the Satyr for GQ stuff.

nit picky but, changing some obsticale collision,
its kinda silly that you cant ā€œshootā€ past a banner or a simple fence

Lol.

improve nemesis apearance rate

Not sure I know how to do that, but regardless like Roadblock said when FG comes out if I’m still involved in modding and the game mode is moddable, maybe we’ll get some extra stuff.

also, would be nice if there was some way to mitigate envirornment damage,
frakn sux to take a hardcore char for a spin, and be neigh untouchable by mobs
but die in 3 seconds cause i steped in toxic water (lookin at you hargate’s lab)
(even with ā€œimpossibleā€ levels of health and regen)

Like Roadblock said you need an absurd amount of health regen. To remove the ground effects requires me to modify the map itself afaik, and that’s not going to happen.

on a unrelated note, im not sure if its been reported already,
but theres an issue with ā€œrift attacksā€ like on nighblade, riftwarper and terror knight
where you occasionally end up ā€œin the floorā€
and have to try to pick up loot, or smash a crate (melee) to get unstuck

More than likely an engine issue, there’s nothing a mod can do to cause this afaik.

Are staves supposed to be dropping in the mod? I’ve had quite a lot of spears, both yellow and green, but iirc only had a few blue staves. Yellow and green ones are available at the vendors, but haven’t seen any dropping as loot. Or are they only available for sale? :undecided: