[REL] Grimmer and Grimmest

I went ahead and deleted the files on mega and reuploaded and changed the links in the posts. So will bump this as now it seems to be working.

Really not sure how adding loadingTip #21 broke everything, but it got axed and after 3 tries, the thing finally built and seems not-broken. Looking forward to feedback.

It is a pleasing news that you resumed Mod development. :smiley:

I’m playing with v2.0 Grimmer difficulty. Vanilla’s mastery has weak destructive power so it does not progress easily like Grimarillion, but it is very exciting and amusing.

Now, I finally killed Warden and finished Act 1. There are no major problems so far, but I’m suffering from enemies who can not see. He is “Depravities, the Depraved”. I met this monster in two places. These are The Burial Cave on the Burrwitch Outskirts and the Inner Laboratory on the floor where Warden lurks. Apparently he seems to be buried in the floor, is this intentional?

Depravities has always been this way. In Grimarillion I think I changed him a couple updates back so he will grow really big and shrink back down every so often.

Thanks for the answer.
This creature seems to be here and there. I also met this monster in the group of aetherial near the Arkovian Foothills Rift. At that time, I felt this was like a trap.

v2.1 is ready. Two changes that I can think of:

  • Updated the Ancient Grove boss to trigger script to open vines
  • Re-added Depravitie’s skill Overflowing Libido (thanks Asylum) so he should grow larger at some point in the battle so you can actually find the wanker.

Binary:
https://mega.nz/#!cMJVzQAI!jj1ggOt9-Xmd-5yEZQ-xJDUNrSNoAjOMKqV-XQmMd9E
Source (with Binary inside from now):
https://mega.nz/#!McAVhQYI!lGrJWKxhaE0YlRPNuu1Bgmky567aa2YEbD-BO6ZdyXo

Hi there. Thanks for this Mod. Has added a great deal more fun to the game for me.

I am curious as you do not seem to edit the proxy Info in gameengine.dbr…
Would changing this alter the champs globally or does it have to be done per spawn pool or map dbr?

Oh and what exactly are the changes to randomizer weights doing? Is that dealing with spawns or loots? or perhaps both?

One other thing…
If I grabbed the folder autopickup and dropped the script into my mod build and then created a build would that be enough to have autopickup of all normal components?

does this guy still exist? he stoped streaming a while ago i miss this time :smiley: i play ur mod since u started this mod :smiley: love it <3

Nothing to see here.

Hmm… has anyone tried this with Forgotten Gods yet?

This mod is not updated. Actually trying to decide what the future is for this mod as the base game is heavily modded, AoM was a rush/hack job and FG remains to be touched at all. On top of that, most of the modded records have changed over the years and the whole thing needs a massive go-over.

I am more focused on starting in Ultimate for the moment and am considering making Grimmest as single-playthough mode. But this is still in the planning stage for now.

If you want to play it, I would suggest going with Grimarillion.

Grimarillion has a ton of shitty classes that dilute the loot pool too much. I just wanna play Grimmest :frowning:

LOL, my thread is in the aether.

Here is Grimmest FG 0.8. Almost all of the things that were wrong are no longer wrong or at least less wrong.

https://mega.nz/#!VIpUWaTD!Eh9RnqeOQs4Z_w5ehaKtWUkwZXlH116rO350ouV9n-Y

Thanks man, i’ll test it out! I love grimmest. Does this allow chaning the % of elite spawn like it’s version in Grimarillion or was that something else inside that mod?

This has been a collaboration with Asylum basically, Grimmest and Grimarillion should function the same except for all the extra masteries in Grimarillion.

Grimarillion puts an item in your inventory called Plutonium Nyborg that summons a man named Zeke who alters your Grimmest level. That item is not in the Grimmest Mod you linked previously. Any thoughts?

It is in the current version of the Grimmest mod

I’m using the current version linked in this thread and it doesn’t have it…

Can you link me the one you’re using?

The last link posted by jiaco is the right one, the OP is out dated.

He posted https://mega.nz/#!VIpUWaTD!Eh9RnqeOQ...16rO350ouV9n-Y and that’s the one i’m using, but it doesn’t have the item in my inventory to summon Zeke. Do i get it late or am i supposed to start with it?

If you don’t have the item to summon Zeke, then Grimmest is probably inactive. You will need to get nyborg by using the console to summon one if it isn’t given to you on the mod’s first load.

hit the ~ key to open the console and type

game.give “records/grimmest/items/misc/potion_grimmest_vendor.dbr”

and it will spawn one in your inventory