i´ll get straight to business with the feedback…i´m hoping you will recapture the atmosphere, the vistas and the ambient music and keep the action -ragdoll-physique of enemies for instance \m/…
got over here, having just looked at the latest video via ign and i guess it was a rough, early taste of the gameplay? i think personally it looked a bit busy… but
it had maturer monsters and i liked that field-environment.
and it´d be nice if you kept a type of defender-class, loved that mastery, with the skills like shield-smash and pulverize.
Brigand bower was another favourite.
Welcome! Yeah, it seems a lot of people loved the defense mastery. We’ll definitely add something like that. Soldier is already sort of a mix of warfare / defense but in the future I’d like to have an even more defense / shield focused class. DUAL SHIELD WIELDING?!!