I agree with all the sentiments here, unfortunately. I know that can look like a cop-out one liner but it’s true.
And Heaph, Chthon’s point about Malediction was why it was on the list. It wasn’t bad but the overlap is weird and one generally just took meditation over it. I wasn’t hoping for a buff so much as as sideways tweak in identity.
@Chthon I really don’t know about Salvation. It’s hard to say, but I’m still skeptical since it’s a relic slot and that’s very valuable. It’s a lot of stats to give up for hp regen but at least it gives rather solid DA. It’s essentially competing with something like Menhir’s Bastion which is amazing, but for entirely different builds. Maybe if it had a gross amount of health on it too? Like 2000? Help make you less vulnerable to burst and stay alive longer to let hp regen do its work. Before that it needs testing.
But as I’ve said before I understand Z’s hesitance to do any large buffs to hp regen items because they run the risk of spiraling out of control and suddenly making certain builds near unkillable. Especially on the %hp regen side.
Someone would actually have to start testing hp regen builds lol.
Anyway Zantai please please please give these another consideration. As I promised if you buff them and they just end up displacing another relic’s existence across all builds or becoming OP we’ll let you know and they an be toned down. Relics are cool and expensive, we’d like to use these in the end game.
Chthon I very much like your Annihilation suggestion.