I would admit that my knowledge could be outdated about this relic but do you not agree that it’s more or less fine (ADG does intend to run some tests)
Honestly when it comes to this relic I feel like I always somehow hit a brick wall… The only thing with Oblivion I can suggest it is to either change it’s granted skill into some spammable skill with a decent output and sustain giving some people interested in making whacky builds to try it out. I don’t think the current skill template is good enough for this so we might need to change the template as well.
Either this or we can just delete the relic for good:rolleyes:
So then I’d say turning Malediction into a Decay\Vitality relic and changing Meditation into a pure Acid\Poison relic. I don’t think this would hurt too many builds.
I just want one dedicated Decay support relic.
Agreed completely. I just think the RR would give more reason for builds to pick this relic.
[spoiler]I actually changed my mind about it, not due to laziness but because I was looking at the upcoming EoR\SS Set and noticed that it’s obvious there’s no way this relic can compete with that.
Considering this is a level 90 relic I feel like this should give us more than just a crappier version of an existing well supported skill. Just like how Scourge gives us a different skill all-together I feel like this relic should do the same.
As of right now all i can say is changing the Granted Skill to a Black AAR like beam would be better imo. The below is what I propose. To add to the uniqueness I want it to spawn projectiles like Fire Strike upon connecting with the enemy
Yugol’s Hunger
“A voracity unmatched in all creation.”
16 Cold Damage
16 Acid Damage
6% of Attack Damage converted to Health
+135% Cold Damage
+135% Acid Damage
+135% Frostburn Damage
+135% Poison Damage
+15% Energy
-10% Skill Energy Cost
+10% Casting Speed
Yugol’s Hunger (Granted by Item)
Focus your fury into a black beam of voracious power that consumes the lifeblood of all near you for as long as you channel the effect. This is a channeled skill and must be held down to maintain. At 100% Cast Speed, Yugol’s Hunger deals damage and drains Energy every 0.3s. The beam spouts additional charges to upon connecting with the enemy.
316.7 Energy Cost per Second
0.3 Second Skill Recharge
15% Weapon Damage
156-200 Acid Damage
156-200 Cold Damage
350 Poison Damage over 2 Seconds
350 Frostburn Damage over 2 Seconds
+50% Crit Damage
8% of Attack Damage converted to Health
I know my suggestion is extra work but imo it adds more incentive for people to use this relic mostly because unique granted skills always attract attention of folks. We saw that with the AoM component skills. There quite a bit of builds posted around those skills. A black AAR would be badass imo.
That being said I will run some tests. Need some time though cause I need to download GD stash and spend some time with GT before I can settle on something. I won’t test it for Acid EoR cause it’s pointless, the upcoming set wins hands down however I will run something for Cold EoR or some other damage type.[/spoiler]
Ah, well I brought it up because it looked a little dated to me when compared to the newer stuff.
[spoiler]
I share your opinion on this, I too felt apprehensive of bringing it up due to the nature of the proc. But I had this weird feeling that the relic overall felt weaker when I saw some of the new stuff added.
So yeah, let’s wait for Fluff to chip in on this one.
As for defensive buffs to the relic, I can see why Z would want to go down that route considering the history of the relic with Pierce Blademasters at one point but I think we are way past that now. The meta has shifted, I think your suggestions to adjust the values on the proc might do the trick w/o breaking anything.[/spoiler]