Greetings!
Ive been thinking about this idea for a while now. Going back and forth between the idea of creating my own arpg or remaking Grim Dawn inside UE5.
Since I got 0 experience in game dev, programming, game design, game architecture, etc the idea scared me for a while. Now Ive decided that I needed to take some actions at least.
But first things first, I decided to ask Crate Entertainment if the idea would even be possible, considering laws and copyrighting. So here’s the exact message they’ve sent me:
"Hello Jean,
Any manner of modifications or total conversions or homages are fine as long as they are not monetized or use Crate Entertainment assets. Naturally, charging for a Grim Dawn project of any kind would have us requesting it be immediately taken down.
Good luck with your project.
Kind regards,
-Kamil"
So obviously I never intended to monetize the project.
My biggest concerns is about using the same 3d models for example, but adding more polygons, smoothing the edges, making higher quality textures like PBR materials, etc. Would that count as using Crate Assets, or since they would be modified enough, it would be ok? If any of you work for Crate please let me know!
So finally, this post is ONLY for brainstorming, and exchanging ideas, and see what would be possible, if any one would be interested, etc. I have NOT yet decided to remake Grim Dawn, Im just opening the possibilities. I’ll create a website eventually writting down all my ideas, what my vision for this project would be, etc.
One reason I decide not to choose to make my own game is because Ive been trying to get into programming, but it just doesn’t click for me. And I figured it would probably be easier to attract programmers to remake Grim Dawn than to attract programmers to create a new game (that would be free, because I don’t intend to sell a game/manage a business, I just want to make something for myself and have a great community). So I figured it would be easier to remake a game that is already great. And that if Im willing to work on remaking the maps, the 3d models, the vfx insides UE5, maybe some people would be interested in doing the logic/programmation of it.
Why remaking Grim Dawn? This game is a masterpiece. My only cons is I feel the graphics are a bit outdated for my taste (not the mood, the vibe, the setting, the atmosphere, the environment, etc as this is perfect). Im talking about the 3d models, the animations, the vfx. So I can honestly feel and believe that, if Grim Dawn would have UE5 graphics, I can definitely see myself playing this game for the next 20 years (Im 35).
So, sorry if this post was a bit long, like I said, I will make a website eventually with all the ideas that I have and some ideas that others might write here, to create a page where what a “vision” of this project could look like IF I decide to pursue this avenue.
This post is purely for brainstorming thoughts, ideas, concerns, pros, cons, obstacles/challenges, etc!
Btw if you live in the province of Qc, Canada, let me know
Cheers And may this game live forever!