Removing Capped Hero Spawns

Hi, I’m sure this has been asked before and I’ve looked around and probed other spawn rate mods trying to find this info but I can’t seem to find it. I’m trying to find out how to get unique hero mobs being able to spawn more than once. I’ve upped the spawn rate of everything by about 3-5x and it’s a ton of fun but heroes of a specific type will typically only spawn once all together, I’d like to be able to encounter them multiple times per session. Is this possible?

Thank you

This behavior is hardcoded. In the crucible, this behavior is overwritten by using scripted spawns:

Proxy.Create(“Proxydbr”, origin point, true), where setting that boolean to true ignores spawn limit rules.

Not a trivial thing to do across all proxies in the game.

Thanks for the quick reply!

Seems like it might be more trouble than it’s worth.

Not sure if I understand the question, but you might just need to change the max spawn limit for those monsters in the proxypool. Each monster that spawns has an optional field in the pool that can limit the number of instances of that monster that can spawn from that proxy. Heroes and bosses typicalky have it set to 1, so even if you increase the number of spawns from that proxy, you still only get 1 of that particular monster.

I looked into this and after some brief testing it seems the way it works is that it allows multiple spawns of the same type of hero within a single spawn, but it won’t allow for the hero to spawn again in a different pack which is what my question was regarding.

This does still add a bit more variety in encounters, which is ultimately what I’m after. It sure is a pain in the ass to manage, unless there’s something I’m missing with editing proxy pools.

Thanks for the insight!